There are very few direct analogues, but fragments resonate. Strategy games that allow polycentric development (rather than “one empire to rule all”) echo Koina’s federations. Films and series that emphasize philosophy, ecology, or cultural blending — rather than war and conquest — carry its spirit. Think less of empire-driven epics, more of works that pause to ask how people live together, how balance is maintained, and how freedom feels when it is assumed, not granted.
Civilization VI — but modded or reframed around federations, not empire (for contrast).
Journey (video game; cooperative, symbolic travel experience).
Okami (game; Shinto-infused, ecological restoration as play).
Koyaanisqatsi (film; balance/unbalance of technology and ecology).
Baraka or Samsara (films; global pluralism through imagery).
Nausicaä of the Valley of the Wind (ecological balance, plural communities).
The Man Who Fell to Earth (existential outsider critique of modernity).