Shortly after the mages of
Agonis released their experimental
ulads into the wild, the lands of
Agonas shifted uncontrollably; the earth swallowed settlements on the hillside and the plains, entire parts of the landscape vanished — yet, new mountains and hilltops appeared out of nowhere, too. Whatever was happening, the region was never the same again.
Mom... The neighbouring village is moving... Should we start packing already?— A teenager at the village outpost
Collapsing Tunnels
Massive behemoths squiggled their way through the grounds of Agonas, carving tunnels throughout the island. However, the sheer size of these ulads also meant that the caves they leave in their wake are enormous. Some reach a diameter of 10 meters. Naturally, these tunnels collapse and their sheer size causes immense damage.
A landslide pulls in new sand to fill what was lost, holding little regard for whatever stood atop. Often, Shuddersand would drag entire buildings, villages, and even people into the depths of the earth ever to be seen again. Because it could hit everywhere on Agonas, and people would see villages literally moving through the land, the locals refer to the phenomenon as the Shifting Pits.
Gaining Control
Naturally, the
Agonians living in these haunted areas weren't too happy seeing their settlements and loved ones disappear — and they made sure to let the mages know. After
The Great Slappening, they encouraged the mages to work on a roadmap to get Shuddersand under control one way or another.
So far, there is some progress. The accidental discovery of
Shudderlung showed the benefits of the Shifting Pits, allowing the mages to turn it into a profitable export product. Furthermore, the introduction of the
Sandriders along with the development of the
Underground Geolocator controls the direction of the tunneling ulads at least a little bit, preventing as much damage from Shuddersand to villages as possible.
I would be pretty angry at the mages too, honestly. Sounds so scary.