Black Thorn Bandits - Freeband Organization in Faelon | World Anvil

Black Thorn Bandits - Freeband

The Black Thorn is the first expansion of what the Black Rose of the Arlian considers her Dark Syndicate. The Black Thorn is a group of bandits as deadly as that of the Black Rose but operating in southern Haradel and northern Thormenal. Erolis selected her right hand man, Okuvan, to lead this group and extend her villainous network further across Faelon.   Okuvan built his band understanding the different nature of his operating area and the forces he might face. The power of Illusion is available to cloak his thieves and confuse his opponents. He filled the role of second in command with a fellow Thormenalan skilled in the profession of bodyguard, deadly with a greatsword. The new bandit leader is lucky to have a reliable veteran mercenary among his colleagues, able to provide hard earned military knowledge to their missions. Finally, to fill out his crew, he invited two travelers from the north, an unlikely pair of friends who can cross swords and brawl with the best of any city’s taverns.   Faction Assembly Rule: Must be led by the Black Thorn. May Take any Hero or Follower from either the Black Rose or Black Thorn, except for the Enchantress and Duelist. May not have more than one of any type of Hero, except the Highwayman.   Scoundrels & Villains. In a freeband led by the Black Rose, faction Heroes, with the exception of the Duelist, do not need to obey the Hero’s Honor rule.

LEADER

Black Thorn (Leader)


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d12,
d10
Longsword d8,
Parry Dagger d4 Swift
**533d12Leader, Parry [1], Bladedancer, Sidestep, AGL d10, Swordsman [Parry Dagger]39

CASTER

Illusionist


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Staff d6 Two-ended **422d8CAR [Illusion Magic] d10, 15 Power, Intensify Spell [1], Quick31

Illusion Magic

Illusion Magic is energy magic. This is the Free blades spell list for the Illusionist.


Power CostSpell NameEffectDuration
(1)CloakTarget friend gains a Stealth Token.I
(2)ConfusionTarget cannot Run, make a special action, make a reaction or make a ranged attack unless it passes a KNW test 7.C
(2)DazzleTarget has a –2dl RAR and -2dl MAR.C
(1)Illusionary BladesMelee attacks by the target cannot be Parried or Dodged unless the enemy attempting to Parry or Dodge passes a KNW test 7 for each Parry or Dodge attempt.C
(1)Illusionary TerrainYou place a 4" AoE in LOS. You designate the AoE as a Woods, Solid, Rocky, Watery or Icy terrain feature. Models, friendly or enemy, who attempt to enter the AoE or draw LOS through it treat it as that terrain type unless they pass a KNW test 7. The KNW test is Target Number 9 if the AoE is in contact with an existing feature possessing the same terrain type keyword. This terrain feature cannot be used to deploy previously undeployed models. The AoE may not be placed on a model.C
(1)Leader's VoiceTarget gains the Sergeant [follower type] talent. The target gains +1dl DISC for any Fear or Morale tests it or models using its DISC are required to take.C
(1)MaskUnengaged target gains the Disguise talent.C
(2)PhantomsTwo target enemies are treated as being engaged by an enemy for the purposes of Piling On. Alternatively, one target enemy is treated as being engaged by two enemies for the purposes of Piling On.C
(3)UncertaintyTarget enemy makes an immediate KNW test 7 and if it fails, cannot make a ranged attack against or engage you or your friends. This effect is canceled if the target is attacked or engaged by you or a friend.C

HEROES

 

Highwayman


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d10Staff d6+1 Two-ended **542d10Parry[1], Power Attack [2], Thievery d8, AGL d10, STR d1027

 

Poacher


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d8Short Sword d6d10Longbow d8
12"-24"-36"
532d8Arboreal, Scout, Marksman, Camouflage d8, Hunt d10, Stealth d8, AGL d1033

 

Headhunter


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d10Falchion d8+1**444d10Furious, Tough [1], Bloodstruck, Amphibious, STR d10, END d1025

 

Bard of the Arlian


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Dagger d4**522d8Perform [Bardsong, 6] d10, Outperform, Protected, Elusive [1], Dodge [1], AGL D1233

 

Sea Blade


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d10Cutlass d6+1**532d10Parry [1], Dodge [1], AGL d12, Feint [1], Elusive [1], Accurate Strike [1], Leaper, Thievery d8, Amphibious32

 

Bounty Hunter


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d10Spikedrakh d8 Deadly**532d10Dodge [1], AGL d12, Subdue, Hunt d10, Teammate [Huskarl], Wayfinder, Scout, Stealth d833

 

Bodyguard


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d10Greatsword d10**532d10Parry [2], AGL d10, Deflect, Active Defense, Contain, Protector30

 

Mercenary Crossbowman


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d10Broadsword d8d12Crossbow d8 Reload
10"-20"-30"
432d8Precise Shot [2], Rapid Reload, Climb d10, Sergeant [Outlaw]28

 

Huskarl


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
5d10War Mattock d10**463d10Die Hard [2], Alpine, Punish, Teammate [Bounty Hunter], END d1030

FOLLOWERS

Faeler Swordsman


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Longsword d8**5s31d6Veteran [+1dl DISC, 1]. Veteran [Squire,1]11

 

Outlaw


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Short Sword d6d6Crossbow d8 Reload
10"-20"-30"
431d6*11

 

Rustler


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d8Broadsword d8,
Whip d4 Entangle Quick Strike
**431d6*12

 

Thief


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Long Knife d6**421d4Thievery d6, Find d8, Elusive [1], Infiltrate9

 

Thug


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d6Great Club d10**441d4END d8, Die Hard [1]12


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