Parina Protectorate Organization in Eivrall | World Anvil

Parina Protectorate

Parina is a nation defined by its swamplands. The swamps have provided the nation with a source of trade and commerce, as well as being a natural barrier against foreign invasion. The swamps also provided the Krudh clans with a natural source of food, medicine, and water. The Krudh tribes were unified by the United Federation of Meshev, who colonized the nation in return for their assistance during the Gelarhagia Pesma outbreak in 408 N.E.

 

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Structure

In the harsh, crocodile-infested swamps of Parina, the stratocratic government of the Krudh stands as a stark embodiment of martial law and stringent hierarchy. Originating from a deep-seated tradition of tribal warfare and ferocity, the Krudh military leaders have naturally ascended to positions of power, enacting laws with the edge of a sword rather than the stroke of a pen. In this rigid hierarchy, the senior-most commanders, known for their ruthlessness as much as their strategizing, constitute the legislative framework of Parina.

It is within the makeshift war rooms, rather than ornate parliamentary halls, where these commanders draft the rules of law that dictate the life and order of their kind. These laws are less about governance and more about survival and subduction, befitting a people who have known nothing but strife and the depths of human cruelty.

The role of interpreting these laws falls to a solemn corps known as the Ikhumi, or "Judicators," whose purpose is twofold: to mold the unforgiving Krudh decrees into workable edicts, and simultaneously, to act as puppets dancing to the tune of the Federation's mandates. They are mediators at best and traitors at worst, bound by occupation to serve two masters and reconcile the paradox of upholding Krudh heritage while acquiescing to the will of their colonial overlords.

When it comes to enforcement, the Ghurta - Rangers of Parina, clad in the dark, swamp-soiled garments of the Krudh - march with iron resolve. Their purpose is unflinching—to implement the harsh realities of Krudh law. Yet, even as they strike fear into the hearts of those who cross their path, they too are but shadows under the pervasive dominion of the Federation.

Head of State

The apex of Parina's power rests with the Kaazhak, or the "Supreme Commander," a title that belies the constraint within which it operates. While the Supreme Commander may be the epitome of Krudh martial supremacy and the ostensible head of state, their reign is circumscribed by the lurking, overarching presence of the Federation, which casts a shadow too substantial to evade. This figurehead is both the pinnacle of Krudh defiance and the glaring proof of their subjugation, embodying the perpetual struggle between the desire for sovereignty and the reality of dependence.

Interaction of Bodies

The War Council legislates in the tense air of resistance, knowing their autonomy is an illusion granted by the whims of Meshev. The Judicators, in their precarious dance, bend the laws to appease both Krudh rage and Federation demands. As for the Rangers, they enforce not just the whims of the Krudh but serve unconsciously as enforcers of the Federation's will.

The stratocracy thus operates within a complex web of power and puppetry, with the United Federation of Meshev pulling the strings from a corpocratic distance. Meshev's involvement in Krudh governance is far from benevolent; it is a calculated measure to maintain the facade of Krudh autonomy while ensuring that the swamp nation never truly escapes the Federation's grip. The client state's stratocracy is allowed to persist not due to respect for Krudh tradition, but because it serves the Federation's interests—a suitably subdued yet sufficiently organized martial state serves as both a buffer and a resource.

There is no romanticism in this occupation, only the perpetual tension between the Krudh’s iron will and the suppressive yoke of their supposed benefactors. Parina is a testament not to cultural preservation but to the unyielding crush of imperialism, where identity is contorted into a form that pleases those who hold true dominion.

The government of Parina is a construct within a political charade, a necessary ploy in the aim to preserve what little autonomy the Krudh can claim. While the veneer of their once-proud warrior society remains intact, beneath the surface festers the cold truth of a race shackled by the caprices of a superior power seeking only to exploit.

 

 

 

Culture

While Parina's culture remains steeped in the traditions of its indigenous Krudh population, the shadow of the United Federation of Meshev looms large. The Krudh, known for their tribal structures and mystical connection to nature, find their way of life increasingly encroached upon by the technocratic influence of Meshevian governance. Yet, paradoxically, this external pressure has galvanized the Krudh people toward a fiercer embrace of their customs, particularly as they find creative ways to integrate the machinery and cyber-enhancements of the modern era into their tribal ceremonies and daily survival strategies.

The karils, or tribes, of the Krudh are acutely aware of their colonial status, leading to a layered expression of their heritage: on the surface, compliance with Meshevian demands, yet in the heart of their swamps, a pulsing vein of cultural defiance continues to thrive. Human presence in Parina, which is substantial and linked to the colonial administration, interacts with the Krudh on an official level while often struggling to navigate the complexities of swamp life—a realm the Krudh navigate with adept ease.

Public Agenda

The Regional Council of Parina seeks to increase the scope of the district elections to include regional representatives to better represent the Parinian people. The Council of Parina also seeks to establish an independent Parinian military.

Parina's education system needs modernization. The system is based on the Meshevian model of education, and the nation's education is managed by the Meshevian curriculum. The most highly educated Parinians have their education funded by the United Federation of Meshev and study abroad in Meshev. Parina's universities are managed by the Meshevian Ministry of Education, and only one university exists in the nation.

History

Parina Under Meshevian Rule

 

The arrival of the United Federation of Meshev in the 15th century B.E. marked the beginning of colonization in Parina. The disparate Krudh clans were unified under colonial rule for the first time.

Settlements and small cities emerged on the firmest land, though sprawling slums soon developed. Rickety boardwalks and aging maglev rails were constructed to connect growing urban centers. Airboats and fan boats enabled transportation deep into the marshy wilderness.

As the swamps were urbanized, the Krudh's animist rituals were suppressed by the strictly technological Federation. Some rituals continued in secret to preserve the indigenous culture. Ancient ruins were excavated by eager settlers, erasing some of Parina's mysterious history.

Under colonial rule, traditional Krudh weapons now coexisted alongside advanced cyberpunk-inspired technology introduced by the Federation. Black markets flourished, trading in smuggled tech and artifacts. Ports facilitated rampant illegal trade in genetically engineered wildlife unique to the swamps.

Throughout Parina's history, before and after colonization, the harsh swamp ecology remained unchanged. Insects, parasites, and psychedelic plants continued to thrive, keeping much of the wetlands untamed. The saturated soil still posed major challenges for farming and agriculture.

Military

The Military of Parina is primarily responsible for ensuring the security of the nation through defense, diplomacy, and intelligence. Due to the regional government's inability to raise additional funds for the military, the military has been forced to rely on outdated equipment and has suffered from a lack of experienced leadership. As a result, the military has been forced to procure the majority of its resources through foreign investment and donation.

Foreign Relations

Parina, being a dependent territory of the United Federation of Meshev, reflects a client-state diplomatic stance with the Federation overseeing and influencing its foreign policy. As a buffer state, it maintains relationships with neighboring nations, such as the Linvean Kingdom, Ranse Theocracy, and the United Tribes of Synead. The head of state, the Supreme Commander, might possess formal diplomatic relations, but its actual autonomy in this regard is limited due to the overarching control of the Federation.

Qhwu nkuf , qhwu yo lwe

Founding Date
1493 B.E.
Type
Geopolitical, Colony
Capital
Training Level
Semi-professional
Veterancy Level
Veteran
Demonym
Parinian
Ruling Organization
Leader Title
Head of State
Government System
Stratocracy
Power Structure
Dependent territory
Economic System
Mixed economy
Gazetteer
  • Hechoni Marshes
Currency
Parent Organization
Location
Neighboring Nations
Related Species
   
 

Pre-Colonial Parina

 

The Krudh were predominantly animists, with shamans leading important rituals and rites. Warriors excelled in close combat using traditional weapons like axes and clubs forged from the bounty of the swamps. Most Krudh were subsistence hunters, fishers, and foragers harvesting the swamps' natural abundance.

There were no major population centers, only tiny villages hidden amongst the dense mangroves. Ancient ruins lay overgrown and largely unexplored in the marshy wilderness. Transportation relied on small boats and unstable rafts traversing the myriad waterways.

At night, bioluminescent fungi scattered across the swamps emitted an eerie, dim, blue glow, providing the only natural light sources. The humid climate bred swarms of insects, dangerous parasites, and hallucinogenic plants, keeping outsiders at bay. The soggy terrain made farming nearly impossible.

 
 


Cover image: by Gabrielle Decker

Comments

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Dec 22, 2023 20:08 by Dr Emily Vair-Turnbull

I am loving (maybe the wrong word) the dynamics between the pre-colonial and colonial cultures. I feel as though it is not explored often enough in worldbuilding. You've really thought things through.   The Ghurta sound terrifying.

Emy x   Etrea | Vazdimet
Dec 23, 2023 05:01 by Gabrielle Decker

Thank you so much! This one took me quite a bit of time simply because situations like colonialization are very specific to cultures and the dynamics in the whole situation. Since I strive to be as realistic as possible (within my fantasy setting), I really had to pull on some threads for a while. Thank you for reading!

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