- Weapon Group(s): Stabbing, Unarmed
- Weapon Type: Melee, Martial
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- Weapon Damage: 1d4
- Damage Type(s): Slashing or Piercing
- Base Critical Threshold: +9 or nat19-20
- Base Critical Damage Multi.: x4
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- Cost: 40 gp
- Weight: 0.2 Bulk (>~1 kg / ~1 lbs)
- Item Power Level: 2
- Magic Power Lvl: 0
- Composition: Metal (Other: Bone, Metal)
- Rarity: Basic
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- Additional Effects:
A Katar is a kind of push dagger placed on a knuckled mitt or gauntlet. In the hands of a trained expert, its lethality eclipses many larger weapons while being useful for subtle, lethal strikes.