Term: Alignment
Alignment is a DESCRIPTIVE definition of a creature's ethical attitudes and ideals. Alignment is usually a combination of several factors, with two being one's perceived morality and their methods of handling situations. These factors usually lay on two axes, being Good, Neutral, and Evil by Lawful, Neutral, and Chaotic, though there are other methods and ways of describing ones alignment.
The traditional method, the one with the two axes stated before, leads to a creature or source being described as such with said names (Lawful Good, Chaotic Evil, Neutral Neutral, etc), each with its own perspective that gives an idea of how said alignment works within said plane or game world.
This game, however, does not use alignment for anything other than flavor. There is no 'innately evil' creatures, but you can perfectly surmise a reason why a Goblin Bandit wants to rob someone. This limitation, and documentation serves as both legacy and an understanding as to how it plays a part in CHASE (which is to say, not at all really).
If that makes some mad because its not a pure TTRPG experience for one reason or another
uh...idc, die mad.