Stance: Great Weapon Fighting

Great Weapon Fighting

Great Weapon Fighting is a fighting style meant for swinging large, heavy weapons and deal tons of damage. The larger, the better.

  When you gain this fighting style, you gain 3 maneuvers of your choice from the ones available below. You will gain more maneuvers at every odd character level, up to 17 ( 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th). This is retroactive, in case you gain this fighting style after character level 1. You can exchange one maneuver for another when you level up, provided they are available from the same stance and you qualify for it.
  Maneuver Rank Progression follows a rule similar to Caster levels, except the character level is used. 1st Rank maneuvers are available character level 1, 2nd rank at 3, 3rd rank at 5, 4th rank at 7, 5th at 9, 6th at 11, 7th at 13, 8th at 15, and 9th at 17.
 

Fighting Style Benefits

Passive

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands (as per the Two-Hand⚙️ trait), you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. This applies to Bonus Dice and other damage modifiers.

 

Great Weapon Fighting Maneuvers

Note: Maneuvers from the Universal⚙️ tradition will be automatically added to the every maneuver rank
 

0th GWF Maneuvers

Maneuevers

Hybrid


 

1st Rank GWF Maneuvers

Maneuevers

Hybrid


 

2nd Rank GWF Maneuvers

Maneuevers

Hybrid


 

3rd Rank GWF Maneuvers

Maneuevers

Hybrid


 

4th Rank GWF Maneuvers

Maneuevers

Hybrid


 

5th Rank GWF Maneuvers

Maneuevers

Hybrid


 

6th Rank GWF Maneuvers

Maneuevers

Hybrid


 

7th Rank GWF Maneuvers

Maneuevers

Hybrid


 

8th Rank GWF Maneuvers

Maneuevers

Hybrid


 

9th Rank GWF Maneuvers

Maneuevers

Hybrid


 

Xth Rank GWF Maneuvers

Maneuevers

Hybrid


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