Spell: Shielding Ward

Arcane | Abjuration | Concentration⚙️ | Divine | Elemental Occult | Zeroth

 

Shielding Ward

 

Stats

  • Tradition; Ability Rank: Abjuration; 0
  • Availability: u.Spell List: Arcane, Divine, Elemental, Occult
  • Complexity: Complex
  • Cost: 0
  • -
  • Use Time : 2 actions / ◈◈, or a ReAction / ⮌
  • Components: Verbal
  • Display: None
  • -
  • Range: Self
  • Target: Self
  • Duration: 1 minute
  • Saving Throw: None

Ability Description

You trace a sigil of shielding, creating a magical shield of force. You gain a bonus dice to your AC until the end of the current turn. If you take damage from a non-save based attack while this spell is in use, you suffer the Block Stun condition until the start of your next turn. You can cancel this spell at any time during your turn, causing you to suffer no negative effects.

Uniquely, this spell makes you immune to Force Bolt and Force Fusillade.

Heightening this spell gives you Damage Reduction (see below). You can heighten this spell once, either after it's cast or during it being cast.

Augmentation + other notes

⤴/Augment Up: For every Spell slot lvl or point used in casting this spell, you gain +5 Damage Reduction to everything for the duration of the spell.

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