Spell: Induce Fear

Arcane | Psionic

 

Stats

  • Tradition(s Ability Rank: Psionic; 1
  • Availability: u.Spell List: Arcane, Occult
  • Complexity: Simple
  • Cost: 1
  • -
  • Use Time : 1 Action /
  • Components: Verbal
  • Display: Concentration
  • -
  • Range: 60 ft
  • Target: An amount of creatures up to Half-Proficiency + 1⤴
  • Duration: 1 minute
  • Saving Throw: Will

Ability Description

You instill a primal fear into certain creatures around you. They need not perceive you, or you them, as your ire projected.

You pick an eligible amount of creatures in range, whether you can see them or not. The target(s) must succeed on a Will saving throw. If they fail, they become Frightened until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

  • The creature has disadvantage on attacks and skill checks made while the source of their fear is within their line of sight.
  • The creature cannot willingly move closer to the source of its fear.
  • The creature cannot use the Delay or Ready Actions on its combat turns.
  • The source of its fear has advantage on skill checks made against the creature that relies on Wisdom and Charisma (except Diplomacy).
  • If the source started its turn within 5ft of the frightened creature, or of it Moves into such during its turn: they have advantage on attack rolls made against that creature until the end of their turn.
  A creature can attempt to end this effect by either waiting for it to end (depending on how it was applied), by another creature using an effect to end it, or by using an action on their turn to reattempt the save (once a turn). This is done as a free action.

 

Augmentation + other notes

⤴/Augment Up: When you cast this spell using a spell slot of 2nd level or higher, this spell can target an additional 3 creatures for each slot level above 1st.

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