Spell: Herbal Heal

Arcane | Divine | Evocation | Healing | Primal

 

Stats

  • Tradition; Ability Rank: Evocation; 1
  • Availability: u.Spell List: All
  • Complexity: Complex
  • Cost: 1
  • -
  • Use Time : 2 action / ◈◈
  • Components: Verbal, Somatic, 0.05 medicinal ingredients, or something considered such
  • Display: None
  • -
  • Range: 60 ft
  • Target: 1 creature
  • Duration: Instant
  • Saving Throw: None

Ability Description

You pull from a premade mix of magical concoction, channeling a bit of its magic while using your own. A creature within range regains HP equal to 1d4 ↗⤴ + your spellcasting attribute + your character level. This spell has no effect on undead or constructs.

Augmentation + other notes

↗/Augmented by Level: The spell's healing increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).   ⤴/Augment Up: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 2d4 for each slot level above 1st.

Powered by World Anvil