Spell: Fortifying Fumes

Alteration

 

Stats

  • Tradition; Ability Rank: Evocation; 1
  • Availability: c.Spell List: Arcanist
  • Complexity: Simple
  • Cost: 0
  • -
  • Use Time : 2 Actions / ◈◈
  • Components: Verbal, Somatic, 0.05 bulk of Alchemical Ingredients
  • Display: None
  • -
  • Range: 30 ft
  • Target: 1 creature
  • Duration: Instant
  • Saving Throw: None

Ability Description

You magically imbue ingredients that cluster together into a familiar form held together by magic (a bottle, a bomb, etc). In the same motion, you throw the item into a targeted space. It will start falling if there is no ground in that space, and will exist for 1 minute or until you supernaturally activate this ability again.

You may activate this ability again as a free action to detonate the cluster, creating a billowing cloud of fumes that spreads in a 10 ft radius. Each creature in the cloud can choose to hold it's breath and not inhale the fumes, but creatures that do gain 1d4 ↗ temporary hit points, have advantage on their next Fortitude saving throw, and deal extra damage on their next attack equal to a bonus dice (base d4).

The cloud persists for 1d4 ↗ of your turns, and disappears at the end of your last one. Any remaining benefits from this effect fade at the end of a creature's turn.

 

Augmentation + other notes

↗/Augmented by Level: The temporary points and cloud duration increase by 1d4 when you reach 5th level (2d4), 11th level, (3d4), and 17th level (4d4).

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