S.Ability: Divine Smite

Paladin | Smite


 

Stats

    • Tradition; Ability Rank: None; 1
    • Availability: u.Spell List: None
    • Complexity: Exotic
  • Cost:1 Resource point / ▣ or Power/Spell Point / ◉ /li] -
    • Use Time : Free Action / ◇
    • Components: None
    • Display: After successfully hitting with an Attack
    -
    • Range: Self
    • Target: Self
    • Duration: Instant
    • Saving Throw: None

Ability Description

You're able to bring divine pain to any who you deem smitable.

When you hit a creature with a weapon attack, you can expend the cost of this ability to deal extra Radiant or Spirit (your choice). The extra damage is 1d6 , plus more 1d6 s for each time this ability is ⤴/Augmented Up or ↗/Augmented by Level. Against Demons or the Undead, the extra damage dice (both baseline and augmented) is 1d8 instead.

Additionally, any ability or talent with the Smite trait can be used in tandem with this ability, done so as a free action. You must still the normal resources to use those talents/abilities.

This ability is not considered Magical.

Augmentation + other notes

↗/Augmented by Level: The damage of this ability increases by a 1d6 / 1d8 equal to your Half-Proficiency.

⤴/Augment Up When you use this ability using a spell slot of 2nd level or higher, or use 1 or more resource points, it deals an extra 1d6 / 1d8 damage for each rank this ability is heightened to.


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