Maneuver: Walk of Wayward Paths

Psionic | Transmotion | Veil of the Night

 

Stats

  • Tradition; Ability Rank: Psionic, Transmotion; 0
  • Availability: Fighting Styles: Veil of the Night
  • Complexity: Simple
  • Cost: 0
  • -
  • Use Time : 1 Action / ◈
  • Components: None
  • Display: None
  • -
  • Range: Self
  • Target: Self
  • Duration: 1 minute
  • Saving Throw: None

Ability Description

You understand that finding your way requires a wanderlust. Luckily, you are not alone in that regard, as others have done and will do the same thing.

When you use this ability, roll a d4 as if it were a bonus dice (base d4. Obviously). Skill checks you make gain that bonus for this ability's duration. This bonus gains an additional step (to base d6) if you are Aiding | ◈◈ another on its use, or are being aided yourself. This bonus gains another step (to base d8) if you are being targeted by another ability during the usage (such as Guidance).

In combat, you only gain the single bonus dice from this ability. But, it can apply to your Attack Damage, Max Movement (result multiplied by 5 ft), or your AC (your choice).

Once used, this ability cannot be used again until you complete a Term: Swift Rest.

 

Augmentation + other notes

None

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