- Tradition; Ability Rank: Alteratopm; 6
- Availability: u.Spell List: Arcane; f.styles: Secret Techniques
- Complexity: Complex
- Cost: 6
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- Use Time : 1 action / ◈
- Components: Verbal, Somatic
- Display: Concentration⚙️
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- Range: Self
- Target: Self
- Duration: 10 minutes
- Saving Throw: None
You tap into energy that courses through you, causing you to swell with power and become stronger, tougher, and stronger. Visually this spell can look however you wish, but it's effects are the same. For the spell's duration, you
- Gain a number of hit points equal to Half-Proficiency * 10. If any of these remain when the spell ends, they are lost.
- Have advantage on melee and thrown attack rolls
- Gain a bonus dice (base d4) to your AC and all saves.
- Gain proficiency with all armor, shields, and all melee weapons and thrown weapons.
- Deal twice as much base damage with Unarmed and Natural Weapons (ex. 1d6 becomes 2d6 )
- Deal extra damage with all your attacks. Whenever you land an attack, the target takes an extra Force damage equal to Half proficiency * 1d10 .
Immediately after the ability ends, you must succeed on a Concentration check vs a set DC (= 20 + however many minutes you were affected by this ability). If you fail, you gain 2 stacks of the Exhausted condition, up to 9. If you critically fail, you gain 4 stacks (no limit) of the Exhausted condition, and 1 level of the Wounded condition.
Augmentation + other notes |
None