H.Ability: Control Air
…
Zeroth
, Elemental, Primal ; Zephyrous Arc; WIND | Alteration, Evocation, (Spell School of Transmutation)
Stats
-
- Tradition(s); Ability Rank: Alteration, Evocation (Spell School of Transmutation) ; 0
- Availability: u.Spell List: Elemental, Primal; Martial Art(s): Zephyrous Arc
- Complexity: Simple
- Cost: 0
-
- Use Time: 1 action / ◈
- Component(s): Somatic
- Display: None
- Range: 30 ft
- Target(s): varies
- Duration: Instant or 1 hour (see below)
- Saving Throw: None
Description
You seize the air and compel it to your whims.
Effects
on use, you create one of the following effects at a point you can see within range:
- Breeze. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
- Bubble. You capture a pocket of breathable air, surrounding a target's head. The target can breathe underwater and in airless environments for the duration. The bubble must be cast in a space with breathable air, and it uses some of the air in its creation.
- Gale. One Medium or smaller creature that you choose must succeed on a Reflex saving throw or be pushed up to 5 feet away from you.
- Gust.You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 1 bulk. The object is pushed up to 10 feet closer or farther from you. It isn’t pushed with enough force to cause damage.
- Tailwind. During Combat, you can shift a willing ally's place in Initiative by raising or lowering their place by 1d4 . They cannot be made faster than you. You can also use this ability to make you faster, adding a stacking +1 to your Initiative for the encounter. You can use this function only once per round.
If you use this ability multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Augmentation + other notes
None