H.Ability: Control Air

Zeroth

, Elemental, Primal ; Zephyrous Arc; WIND | Alteration, Evocation, (Spell School of Transmutation)

 

Stats

Description

You seize the air and compel it to your whims.


 
Effects

on use, you create one of the following effects at a point you can see within range:

    • Breeze. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
    • Bubble. You capture a pocket of breathable air, surrounding a target's head. The target can breathe underwater and in airless environments for the duration. The bubble must be cast in a space with breathable air, and it uses some of the air in its creation.
    • Gale. One Medium or smaller creature that you choose must succeed on a Reflex saving throw or be pushed up to 5 feet away from you.
    • Gust.You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 1 bulk. The object is pushed up to 10 feet closer or farther from you. It isn’t pushed with enough force to cause damage.
    • Tailwind. During Combat, you can shift a willing ally's place in Initiative by raising or lowering their place by 1d4 . They cannot be made faster than you. You can also use this ability to make you faster, adding a stacking +1 to your Initiative for the encounter. You can use this function only once per round.

 

If you use this ability multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.


 

Augmentation + other notes

None


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