BH: Enkindled Halfling

Halfling

 

Description

Roleplaying Info

Enkindled Halflings are the ones you conceptualize when you think of adventurers from humble beginnings. Whether they're taking rings of power from dragon hoards, or felling great evils with powerful weapons; Enkindled Halfings embody all the excitement and wonder in any world that can muster such twee.
You Might...
  • Be a font of pure happiness, or at least some kind of charm.
  • Never rest or turn off, always scooting off to find something new.
  • Pick every single pocket or pouch you find pilferable and unattended. Just to see what's inside.
Others Probably...
  • See you as a great asset and/or a greater nuisance.
  • Think you move too quickly, when you're just moving normally.
  • Entrust you with great missions that only the strongest of fellowships can have.
 

Base Talent(s)

You gain the following...  
Excited to Explore

You're always down for a new adventure, and might even have parts of the world to guide you.

You gain proficiency with the either the Adventuring or Stealth primary skills (your choice), and the Sleight-of-Hand secondary skill.

Additionally; you choose, and learn, a Zeroth ability from the Divine or Primal spell lists. The usage attribute for such is an attribute of your choice.

Finally, you ignore any difficult terrain caused by nature (such as plants, fungi, vines, or undergrowth.

 

As this talent is tied to a heritage, it cannot be regained or swapped, unless under specific circumstances.

 

Note: For additional spells that some traditional Enkindled Halflings have access to, one can use the Child of the Wilds Ancestry Talent.


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