You're an agent for a guild, group, or whole nation. You proudly go where soldier and diplomats cannot, going behind enemy defenses at the expense of your own safety or your life. Who knows, even adventuring may be just something you're doing on a lar, while your true allegiances lie elsewhere.
You gain Tokens of Inspiration by successful completing a mission, or taking down counterintelligence. Whether the mission is a short sabotage or foiling a plan years in the making, you've the tools, and the drive, for the job and seeing it through.
You gain the following...
- You gain 2 Attribute Boosts. Traditionally, Spies set at least one of theirs to Dexterity or Charisma.
- Primary Skill Proficiencies
- 2 Languages of your Choice
- a basic Disguise Kit, a set of common clothes, a pouch containing 10 sp.
Pick one of the following Background Features
Pick one of the following Class, Skill, or Ancestry Talents