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You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage.
You gain Tokens of Inspiration by following the letter of the law, or enforcing it on others. Alternatively, it could be just using your knowledge to help others live, understanding that the law isn't there to protect everyone. Alternatively alternatively, you could bend the law to your advantage, being well aware that one bad apple spoils the bunch. No matter what, the law is on your side, in reality or in name.
You gain the following...
- You gain 2 Attribute Boosts. Traditionally, Guards set at least one of theirs to Strength or Charisma.
- Primary Skill Proficiencies
- Your choice, between a Gaming Set or a Navigate of your choice.
- Lore: Law
- An insigna or rank, denoting your service; a set of common clothes, a pouch containing 15 sp.
Pick one of the following Background Features
Pick one of the following Class, Skill, or Ancestry Talents