BCF: Robust Qi


 

Your body is innately more sturdy than others, and you can use your ki to push that further.

 

You gain the Robust Health General talent (or another you qualify for, if you already have it) and the Last Stand and Slow Fall common features.

Additionally, you focus your will into imbuing your attacks with mystical energy. Your unarmed and monk weapon attacks are considered Magical, allowing you to harm creatures who would otherwise be immune to your normal attacks.

Finally, once per turn and as a Free Action / ◇ after spending any Focus Points, you may make an attack with an unarmed weapon. This attack can trigger Flurry of Blows.

 

Finally, whenever you regain hit points from any source, you regain more hp equal to your Class’s Key Attribute.

 
Last Stand
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You have a limited well of stamina that you can draw on to withstand some harm.

You can, as a Free Action / ◇ on your turn. When you do, you regain Hit Points equal to 1d10 + your CON + Class Level.

Once you use this feature, you must finish a Short or Long Rest before you can use it again.

 
Robust Health
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Whether due to divine energy or mystical forces, you've become resistant to many common ailments.

You have Advantage to all rolls involving Disease and Poison ⚙️ . If you already have Advantage, you gain a Bonus Dice to those rolls.

At Character Level 15, you become immune to these effects entirely (including damage). When you take any kind of Rest, you remove one stack of Exhaustion.

   
Slow Fall
◇](article:ebe2501a-34bb-4f55-834a-1f2175301192) (used once per turn).

The Damage Reduction from this feature is equal to 5 times Class Level. If you fully prevent the fall damage using this feature, you do not gain the Prone condition.

You can slow or halt your fall damage, thanks to your natural agility or innate stubbornness.

 

You can reduce the damage you take from Fall Damage as a @[Free Action


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