02nd: Signature Spell Slots in CHASE SRD | World Anvil

02nd: Signature Spell Slots

(2nd) Signature Spell Slots

You’ve figured out a new way to twist your spells, your studies giving you a wider breadth of knowledge to pull from.


 

Signature Spell Slots

Every time you achieve a new Spell Rank Tier via Wizard class progression (often corresponding to your caster level if not multiclassing (2nd at level 3, 3rd at level 5, 4th at level 7, etc)), you gain a specialized Signature Slot for that spell rank tier. Any spell you know or that is in your Library can be added to those Signature Slots, as long as they share the same base rank as the Signature Slot (e.g. Faultless Fusillade can go into 1st rank Signature Slot, but not a 2nd Rank or higher rank Signature Slot).
  Abilities in Signature Slots are considered prepared by you always, but do not count toward your Maximum Preparation Limit. Additionally, once per Long Rest, per Spell Rank Tier, you can cast any of your those Signature Spells once without consuming any resources. The Signature Spell will be of the Spell Rank tier's level.
  As an example: if you have Barrier, Invisibility and Fireball prepared in those Signature Slots, you can cast them all once per Short Rest for free, but only at those spell rank tiers without augmenting them ⤴Up or ⤵Down. Barrier will be a 1st rank spell, Fireball will be a 3rd rank spell, etc.
  Finally, as Signature Spells are always prepared for you, they can be used with other spell slots you have.

Powered by World Anvil