01st: Spellcasting, Sorcerer
Sorcerer
The Sorcerer is one of the most powerful and flexible spellcasters in the game, second only to the likes of the Wizard and the Witch. Sorcerers even share a unique class spell list with the Wizard, and at later levels they can bend and use magic in ways others cannot. As a result, and as a primarily Magic focused class, you gain the following.
- The Sorcerer is a Full Caster, whose Sorcerer level equates and builds into their Spellcaster Level Table and uses Spell Slots.
- The Spell Repertoire / Known Spells common feature. The spell lists available to the Sorcerer are the Arcane Spell list, the Elemental Spell list, and the Sorcerer Class Spell List, with other lists becoming available through your subclass. As Full Casters, the tier of spell ranks they can learn will increase at class levels 1st, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th.
- The Cantrips, Known common feature.
- You gain the Spell Complexity: Complex common feature, making you capable of casting almost any spell you can obtain barring the most rare or complex spells. You also have the ability to ⤴/Augment Up or ⤵/Augment Down any spell.
The Sorcerer's spellcasting Attribute is Intelligence or Charisma (your choice. You make this choice once you gain this class feature, and cannot change it unless otherwise stated). You may add your proficiency bonus to your spell's attacks or Save DC (your default ability save DC is 10 + your proficiency bonus + your ability modifier + other modifiers, should they exist).
You can use generic casting focuses to cast spells.
Note: As an Example, Sorcererers can start with the Iconic Sorcerer's Starter Spells