Archon, Trumpet
Lithe and beautiful, with skin the color of marble, this being hovers upon powerful, white wings and radiates a sense of serenity.
Archon, Trumpet (CR 14)
Medium Outsider (Archon, Extraplanar, Good, Lawful)Alignment: Lawful Good
Initiative: +7
Senses: Darkvision 60 feet, Low-Light Vision; Perception +22
Aura: aura of menace (DC 22), magic circle against evil
Speed: 40 feet, Fly 90 feet (good)
Space: 5 feet
Defense
Armor Class: 27, touch 13, flat-footed 24 (+3 Dex, +14 natural +2 deflection vs. evil)Hit Points: 175 (14d10+98)
Saving Throws: Fort +16, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
Damage Reduction: 10/evil
Immunity: electricity, petrification
Spell Resistance: 25
Offense
Melee: +4 greatsword +23/+18/+13 (2d6+11/19-20)Reach: 5 feet
Special Attacks: trumpet
Spell-Like Abilities (CL 14th):
- Constant-Magic Circle against Evil
- At Will- Aid, Continual Flame, Detect Evil, Teleport, Greater (self plus 50 lbs. of objects only), Message
Spells Prepared (CL 14th):
- 7th - Cure Serious Wounds, Mass (2)
- 6th - Banishment (DC 21), Heal (2)
- 5th - Dispel Evil (DC 20), Cure Light Wounds, Mass, Plane Shift (DC 20), Raise Dead
- 4th - Dismissal (DC 19), Divine Power, Neutralize Poison (DC 19), Spell Immunity
- 3rd - Cure Serious Wounds, Daylight, Invisibility Purge, Magic Vestment, Protection from Energy
- 2nd - Bull's Strength, Consecrate, Cure Moderate Wounds (2), Restoration, Lesser (2), Owl's Wisdom
- 1st - Bless, Cure Light Wounds (3), Divine Favor, Sanctuary (DC 16), Shield Of Faith 0 (at will)-Detect Magic, Purify Food and Drink, Stabilize, Virtue
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 25 (+7) | 16 (+3) | 20 (+5) | 17 (+3) |
CMB +19
CMD 32
Feats: Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive
Skills: Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20
Languages: Celestial, Draconic, Infernal; truespeech
Special Abilities
Spells
Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.Trumpet (Su)
All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charismabased. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.Ecology
Environment: AnyOrganization: solitary, pair, or squad (3-5)
Treasure: standard
Messengers of good deities and mighty celestials, trumpet archons serve as the vanguard of divine armies and rally the legions of heaven to war. When lawful good deities have the need to communicate directly with a group of mortals, they often send trumpet archons to act as their intermediaries.
Trumpet archons speak with clear, musical voices. Their otherworldly eyes are white and pupilless. All trumpet archons carry a gleaming magical trumpet or horn with which they create wondrous music, sound calls to other archons, paralyze enemies, or defend the virtuous.
They typically adorn their trumpet with the standard of their liege.