Heal
Heal
Conjuration (Healing)Level: Alchemist 6, Cleric/Oracle 6, Druid 7, Inquisitor 6, Shaman 7, Warlock 7
Components: V, S
Casting Time: 1 Standard Action
Range: touch
Target: creature touched
Duration: instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.
It immediately ends any and all of the following adverse conditions affecting the target: Ability Damage, Blinded, Confused, Dazed, Dazzled, Deafened, Diseased, Exhausted, Fatigued, feebleminded, insanity, Nauseated, poisoned, Sickened, and Stunned.
It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.
Heal does not remove Energy Drain or restore permanent Ability Drain.
If used against an undead creature, heal instead acts like Harm, charging the subject with positive energy that deals 10 points of damage per Caster Level (to a maximum of 150 points at 15th level). If the creature succeeds on a Will Save, it deals half this amount. Heal cannot reduce the target’s hit points in this way to less than 1.