Opening to Scourge of the Stormcraig Peaks in Asteria | World Anvil

Opening to Scourge of the Stormcraig Peaks

When you were born into this world, your fate was set to have every waking day to be filled with hardship. Life in Ilucin is hard.   Monsters from this world and beyond fill the forests, the seas, the plains and even the cities which we call bastions of civilization. Most who encounter these beasts are met with death, or for some a destiny considered somehow worse. These beasts carry with them magical energy that most commoners of the world fail to comprehend. Magic can heal wounds, bring back the dead and shape the very fabric of reality, but it can also corrupt, curse, and kill.   The world set out in front of you is vast. From the shining Jewel of the Soundless Sea, Sobea, to the frozen landscape of Vaggasal, time moves forward. For many their presence will never be known, as they will live and die not making an impact on the world around them. But it is those who go and leave their mark who will be remembered. You are one of these people Everyone here comes from various walks of life, from a world filled with people. Some of these people rule, some conquer, and others like yourselves wander in search of fame and glory. But the path you have chosen, like life in Ilucin, is hard. Camped on the side of a snowy, windswept mountain around a fire barely warm enough to glow you will wonder if this life was worth it. Waist deep in sewage searching for a monster that has been killing innocents, you will wonder if this life was worth it. When your friends lie dead beside you, evil finally vanquished, you will wonder if this life was worth it. And the answer is: yes. You just might not know it yet.   You find yourselves in the country of Drasser, centrally located in the Farath Strait. This is seemingly a small area in comparison to the rest of Ilucin, yet is still filled with life. Drasser’s neighbors have just come off a brutal war when Croemerth invaded Varga a few years back. Drasser’s chivalric dwarven people work towards the dream of a perfect country. But Ilucin won’t stop working against that dream. The longer-lived Drussan have seen countries rise and empires fall, holding down their bastion of peace in a turmoil-filled world.   In Drasser our tale begins in the village of Stathford. It also begins in a tavern. While at first glance the Iron Resolve seems like an ordinary establishment, great things start in taverns with a group who has never met before. You could say the birthplace of adventuring is the tavern, and that is the same here. Every one of you is here for your own reasons, but fate has brought you all here today. Today your story begins.   Roll Initiative.

Comments

Please Login in order to comment!
Powered by World Anvil