Crowne Point

"Where the map returns to the margins sits the quiet and wholly forgettable town of Crowne Point, its name suggesting a delusion of grandeur possessed only by idealistic miners arriving to a gold rush twenty years too late. It is here that buildings sprung up overnight to house fortune-hunters that would never come.  It is here that wanderers finally turned heel and yearned for distant homes. It is here that Fate sat, and waited."
  "A rumor trickled from the mountainside town - a man had crossed the impassable Aegis peaks. The rumor fizzled and died, as they are often wont to do. Another rumor trickled from the mountainside town - an angry man had crossed the impassable Aegis peaks, and this time he brought back treasure. The rumor exploded, as they are often wont to do. The world swiveled, all eyes searching to find the source of the call to adventure. It is here where eyes came to rest. Crowne Point, where Fate sat, and waited."

Description


Locations


The Guild Hall

In the early days of Crowne Point the Hjalmoric ''Fasteners Guild'' constructed the Guild Hall - a sizable building for the local guilds to store materials and conduct business away from Crowne Point's notoriously cold weather. The downturn of Crowne Point before and after the Edos Civil War saw the Guild Hall all but abandoned as the guildsfolk deserted the town. The return of travelers shortly after the discovery of Weldon's Pass saw the Guild Hall converted into a forum for the wayward folk to congregate. Further additions saw the attachment of a kitchen, and the town's guard outpost. It remains the largest structure in Crowne Point and has become commons for any townsfolk to use, a fact greatly appreciated by the incoming crafters who have set up free use workstations. Primarily, workstations for alchemists, tinkerers, and enchanters have all been constructed within the Guild Hall.

The Guardhouse

A later addition to the Guild Hall saw the creation of the Guardhouse, a two-cell wooden extension for housing Thera's dwindling guard regiment. It has primarily acted as a drunk tank for locals, though it has housed the odd criminal before their transport to Thera's more permanent prison. The small townguard is currently led by Captain Weyland Grimm, a former Ranger of Kadencourt.

The Roost

The swarm of arrivals into Crowne Point has seen the need for accommodation skyrocket - a call answered by the few remaining carpenters still residing in the town. The Roost is a small collection of lodgings built to temporarily house the new arrivals until more permanent solutions can be found. Each of the buildings in the Roost is capable of housing 12-16 people.

The Pantheon Row

A number of shrines dedicated to Arcanorum's various pantheons have been built up near The Roost, consecrating the ground and allowing the many followers of the deities to conduct their worship.

The Unbound Archive

While Crowne Point's nearest full-fledged library is some twenty miles away in Thera, the town is occupied by an Unbound Archivist, ''Julian Doppler'', a Drimmen Vahg who carries the texts required in the Unbound Canon on his back. The library remains of free use to those who need it, though more in-depth research will need to be performed in Thera's library.

Nation Info
Official Name: The Free City of Crowne Point
Capital: Crowne Point
Population: ~26,000
Government: Representative Democracy
Leader: Council
Leader Title: Councilman
Demonym: Crowner
Major Exports:
  • Old Empire Artifacts
  • Stone
  • Lumber
  • Grain

Military
  • 500 Town Guard
  • 1000 Militia
  • 1600 Corby Warriors
  • 1600 Naga Warriors
  • 1000 Minotaur Warriors
  • Various Constructs
  • Various Mythic Creatures
  • Warships: No Naval Access

Breed Distribution

Religion Distribution
Type
Large town
Do not go gentle into that good night...
"Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light."

Though wise men at their end know dark is right,
Because their words had forked no lightning they
Do not go gentle into that good night.

Good men, the last wave by, crying how bright
Their frail deeds might have danced in a green bay,
Rage, rage against the dying of the light.

Wild men who caught and sang the sun in flight,
And learn, too late, they grieved it on its way,
Do not go gentle into that good night.

Grave men, near death, who see with blinding sight
Blind eyes could blaze like meteors and be gay,
Rage, rage against the dying of the light.

And you, my father, there on the sad height,
Curse, bless, me now with your fierce tears, I pray.
Do not go gentle into that good night.
Rage, rage against the dying of the light.

~ Dylan Thomas

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