Drimmen
”Drimmen, the bridge between the common folk and giants, are rarely seen amongst normal folk due to a common preference of living in seclusion, but thanks to explorers, traders, and the ever growing expansion of nations, communities of Drimmen have started to frequent cities.
These days, Drimmen are somewhat more welcoming to outsiders, but remain wary of them until they have proven themselves. Once proven, however, their temperament changes dramatically, often throwing feasts to share their bounties as though welcoming a prodigal family member home.
Drimmen can be distinguished by the geometric shaped birthmarks on their bodies. These are often on their faces, head, arms, or legs. These marks can vary in a wide array of colors, though it’s not always clear what they signify. They commonly wear elaborate furs when they are amongst their communities, but you can find them also wearing common clothes when they visit our cities, preferring not to call more attention to themselves than necessary.”
Description
The heartiest of the common folk, the Drimmen are a breed descended from the ancient Drim. The Drim were known commonly as the Old Giants; separate, yet similar to the current day Giants. Most Drimmen can, even if indirectly, trace their bloodline back to three major Drim bloodlines: Drim-Jaer, Drim-Rahl, and Drim-Vahg. Drimmen are commonly well-known for the thick bands of runes that shift over their bodies, denoting their ancestral line. While they are hardy creatures, they tend to scar easily, and those scars tend to be very visible, a trait they often boast with pride, carrying the tales of battles upon their skin as if a record of prowess.
Drimmen Jaer, Blood of the Avalanche
The Jaer are those born of the Drim-Jaer; The Giants of vast glacial passes and frozen mountains. They tend to be contemplative: a trait shared with the Jaer themselves, pondering options for a considerable time before a decision is made. They are not unintelligent, quite to the contrary, many Jaer make for excellent scholars. It is perhaps better to say that when a Jaer speaks or acts, it’s often done after careful consideration and judgment.
The Jaer do not take bold action lightly, but when they do act, they commit to those actions and see them to the end. The Jaer are often easily identifiable by rocky protrusions, ridges, or cliffs that adorn their bodies, like scales or horns. Some share the same trait with their eyes, having an eerie, blank stone stare.
Drimmen Rahl, Path of Lava
Any battleshaper worth their salt has heard the expression “Who brought the Rahl?”, which equates roughly to “What the hell happened?” The Drimmen Rahl, the source of this expression, earned such a title for their fiery, explosive passion, and bursts of energy and strength. While the Jaer are the embodiment of “Consider the possibilities,” the Rahl are the embodiment of “Live fast, die young.” The Rahl are born with an instinctual passion for a great many things, though those passions range from something as simple as their craftwork, to something as complex as “The iron taste of blood on your lips after battle.”
Rahl are often quite easy to spot in a crowd, not by seeing, but by hearing. They are the loudest and most boisterous, and tend to have strong voices that carry easily. Otherwise, they can often be told apart from their brothers and sisters by a trait known as the Arm of Brogdar. The Arm of Brogdar is, for lack of a better word, a stone arm. This stone arm is often disproportionate, resembling a strange, stone cast, or as if the limb had simply been transplanted onto them. Rahl tends to have difficulties wielding weapons or shields with this strange arm.
Drimmen Vahg, Born of the Bog
One might think these creature's ancestors were shaped from the muck and detritus of the swamp itself, however the Vahg have simply adapted to the environs around them, frequently passing unnoticed in swamps and bogs despite the often giant hoards piled upon their backs and bags. Known for surprising strength and stamina, the defining trait of the Vogh is perseverance.
Most Vahg excel in outdoor environments, where a mentality of preparedness dominates their thoughts. It’s speculated that this has caused most Vahg to have an instinctual apprehension of leaving anything of theirs behind: for them, it’s simply easier to pack everything that’s theirs onto their strong backs and hit the road with it.
Old age should burn and rave at close of day;
Rage, rage against the dying of the light."
Though wise men at their end know dark is right,
Because their words had forked no lightning they
Do not go gentle into that good night.
Good men, the last wave by, crying how bright
Their frail deeds might have danced in a green bay,
Rage, rage against the dying of the light.
Wild men who caught and sang the sun in flight,
And learn, too late, they grieved it on its way,
Do not go gentle into that good night.
Grave men, near death, who see with blinding sight
Blind eyes could blaze like meteors and be gay,
Rage, rage against the dying of the light.
And you, my father, there on the sad height,
Curse, bless, me now with your fierce tears, I pray.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
~ Dylan Thomas