Armour - BRP
GM-Info!
Work in progress!
Slightly NSFW!
FEATURED
Ancient and Medieval Armor
Name | AV | Random AV | Burden | ENC | Skill Modifier | Fits SIZ | Time | Locations | Value |
---|---|---|---|---|---|---|---|---|---|
Chain | 7 | 1D8-1 | Moderate | 20.0 | -20% to Physical skills | -2 | 3 | All | Expensive |
Clothing, Heavy | 1 | 1d2-1 | None | 2.5 | None | ±2 | 1 | All | Cheap |
Helmet, Heavy | +2 | +2 points | Light | 2.5 | -50% to Perception skills | ±0 | 1 | Head | Average |
Helmet, Light | +1 | +1 point | None | 1.5 | -15% to Perception skills | ±1 | 1 | Head | Inexpensive |
Leather, Soft | 1 | 1D6-1 | Light | 3.5 | None | ±2 | 2 | All | Inexpensive |
Leather, Hard | 2 | 1D6 | Moderate | 5.0 | -10% to Physical skills | ±1 | 2 | All | Average |
Padded | 1 | 1D2-1 | None | 3.0 | None | ±2 | 1 | All | Inexpensive |
Padded, Heavy | 2 | 1D3-1 | Light | 4.0 | -5% to Physical skills | ±1 | 2 | All | Inexpensive |
Plate, Full | 8 | 1D10 | Cumbersome | 25.0 | -25% to Physical skills | -1 | 5 | All but head | Expensive |
Plate, Half | 7 | 1D8 | Moderate | 18.0 | -20% to Physical skills | -1 | 4 | All but head | Expensive |
Ring | 5 | 1D6 | Light | 10.0 | -10% to Physical skills | ±1 | 2 | All but head | Average |
Scale | 6 | 2D4-1 | Moderate | 20.0 | -15% to Physical skills | ±1 | 2 | All but head | Average |
Chain: This armor consists of a mesh made of woven metal links. It is extremely flexible, but quite heavy.
Clothing, Heavy: The equivalent of wearing an heavy cloak, a winter jacket, tight leather clothing, or multiple layers of clothing.
Helmet, Heavy or Light: Almost all these armor types have helmets. Full suits of armor usually include helmets. If a helmet is not worn, reduce the armor value by –1 for a light helmet, and –2 for a heavy helmet. If using random armor values, modify the range by –1 or –2, as appropriate. If hit locations are used, a helmet has the same protective value as an arm or leg of the relevant armor material.
Hide: A tanned or untanned animal coat, worn as a cloak or garment, fur intact.
Leather, Hard: This is equal to a half-centimeter of cured leather, about as thick as the sole of a dress shoe. It may have leather studs or embossed work.
Padded: This armor consists of sandwiched layers of stiffened thick cloth, sewn together as if a pad or quilt. Cheap and easy to make, it does not offer very much protection, though it can be worn beneath metal armor such as halfplate and chain.
Padded, Heavy: Similar to padded armor, but heavier and thicker.
Plate, Half: This armor consists of a partial suit of plate (see below) that does not cover the entire body. Usually, it is a breastplate, helmet, and some smaller pieces, with chain covering the rest.
Plate, Full: This armor consists of solid plates of metal, molded to the body and held together with covered leather straps. Historically, this was superior to any other type of body armor, but the allmetal construction makes it the heaviest and least comfortable.
Ring: This is soft leather or other backing with metal rings sewn onto it in a close or overlapping pattern.
Scale: Scale armor (sometimes called scale mail) consists of overlapping metal scales of various shapes and sizes fastened onto a backing.
Studded: This armor consists of thin metal strips (splints) usually held onto leather backing with rivets (studs). Leather, Soft: An equivalent to a leather jacket or vest, soft leather is often worn under other armor as additional padding and protection.
Comments