Intrigue
GM-Info!
Work in progress!
Slightly NSFW!
FEATURED
Core Intrigue Procedures (WFRP 4e)
Goal | Primary Test | Typical Opposed Test | Notes & Tweaks |
---|---|---|---|
Spread Rumour / Disinformation | Charm (friendly) or Cool (cold lies) | Audience Intuition or Cool |
|
Detect Falsehood | Perception (spot tells) or Intuition (spot motive) | Speaker's Deception or Charm | On +6 SL you also sense bigger motives (bribery, revenge, blackmail). |
Plant Physical Evidence | Stealth or Sleight of Hand | Target's passive Perception | Each step of extra security (locked room, guard patrol, magical seal) is –1 SL. If using the Crafting rules, spending an hour with proper tools grants +1 SL (forged seal, matching ink, etc.). |
Recognise Forgery / Trap | Perception or Investigation | Planter's original roll | A character with matching Trade skill (e.g. Scribe, Jeweller) gains +10. Runes, Gems, or Inscriptions designed to defend an item impose –10 on the search. |
Subtle Interrogation | Charm, Cool or Intimidate (choose style) | Target's Willpower | Track cumulative +SL as "Trust / Loose Tongue" points. Reaching +4 SL earns a minor secret; +8 SL exposes a major one. A failed roll that also loses Advantage tips the target off. |
Earn Trust / Sow Mistrust | Repeated Social Tests (usually Charm/Gossip) | Target's Cool vs. Manipulator's SL total | Build to +10 SL across scenes to cement a bond; any failed test wipes the last +2 SL and shows cracks. Spreading mistrust works the same but against the victim's Renown as a difficulty mod (Renown +3 = +30 to resist). |
Optional Complications
- Bribery & Corruption: a Fellowship‑based Trade (Haggling) roll; the "price" is usually 10–30 % of the official fine or fee.
- Secret Societies / Cults: require Lore (Secret Orders) or Linguistics to decode passwords; each botched contact risks exposure.
- Disguise: oppose Disguise with observers’ Perception; a Mask Rune or Illusion Hex grants an extra +10.
Quick Mechanical Add‑Ons
- Risky Overcast: Any Hex cast to aid intrigue may be overcast for +5 minutes or +1 target per +2 SL, but a Miscast also gives the wizard a –10 penalty to the next related Social Test (suspicious aura).
- Runed Document: Crafters with Trade (Calligrapher) may embed a Rune of Echoing Steel or similar to make parchment "sing" if tampered with, –20 to spot unless you have Witch‑Sight.
- Concentration Refresh: A full night’s rest in a sanctified safe‑house restores an extra 20 % Concentration.
Cypher‑System Conversion
Treat every act above as a Difficulty 1–10 Task. The rumour’s plausibility, target Renown, and security ratings set the base. Players lower it with:- relevant Skills (Persuasion, Stealth, Intrusion…)
- Effort from the matching Pool
- helpful Cyphers (e.g. "Voice of Authority" = one‑step decrease).
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