Blueprint: Dawnshear - Blade of the First Light
GM-Info!
Work in progress!
Slightly NSFW!
FEATURED
Item Type: Superior Quality Bastard Sword (can be wielded one- or two-handed)
Item Rarity: Exotic (Crafted)
Special Features: Radiates sunlight at will, smites creatures of darkness, blinds enemies on critical hits.
Item Rarity: Exotic (Crafted)
Special Features: Radiates sunlight at will, smites creatures of darkness, blinds enemies on critical hits.
Core Item Stats
(before enhancements)Attribute | Value |
---|---|
Base Damage | SB + 4 |
Qualities | Damaging, Balanced |
Unique Property | Emits magical sunlight (20 yards) on command, lasts 1d10 rounds per day. |
Socket Slots | 1 Rune, 1 Gem, 1 Inscription |
Materials Needed
Material | Quantity | Notes |
---|---|---|
Starshard Ore | 1 chunk | Legendary metal, fallen from sky. Required for the blade. |
Brightash Heartwood | 1 rod | Exotic wood core for the grip; channels solar energy. |
Sunfire Topaz | 1 gem | Exotic gem; stores solar energy. Socketed into the hilt. |
Rune of Flames | 1 rune | Adds magical fire damage. |
Inscription of Wrath | 1 script | Adds burst of fury after taking damage. |
Silverleaf Leather | 1 bundle | Used for grip wrapping. Smooth, durable, calming effect. |
Gold Filigree Dust | 1 vial | To etch magical inlays. |
Step-by-Step Creation Process
Phase 1: Design
- Trade (Smithing) Test (Challenging +0) to design a functional form that balances the sword’s magical properties with durability and to sketch inlays for the rune channel and gem socket on the hilt.
- Time Unit: Weeks
- Spend Concentration to reduce the Extended Test levels in Phase 3.
Phase 2: Material Acquisition
- Most ingredients must be acquired through quests or trade. See Quest Hooks below.
Phase 3: Crafting the Blade
- Requires a forge blessed by Khuros or another light-aspected celestial.
- Extended Test: Trade (Smithing), Difficulty: Difficult (-10), Successes Needed: 6 (before concentration reduction)
- Time Unit: Weeks
- Failing a test wastes a week and risks damaging rare components.
Phase 4: Enchantment Embedding
- Sunfire Topaz: Set using a Challenging (+0) Trade (Gemcutting) or Lore (Magic).
- Rune of Flames: Inlaid into the fuller of the blade via Trade (Runesmith) (Difficult -10).
- Inscription of Wrath: Carved along the inside of the guard using Trade (Calligrapher) or Lore (Magic).
- Ritual blessing under sunlight must occur for final attunement.
Final Effects
Feature Effect
Effect | Description |
---|---|
Sunblade Aura | Emits magical sunlight on command, banishes magical darkness. |
Rune of Flames | +1 Damage; hits count as magical and deal fire damage. |
Sunfire Topaz | Bearer is immune to natural cold, and halves cold magic damage. |
Inscription of Wrath | After taking damage, next attack gains +2 Damage. |
Special Effect (Criticals) | On a critical hit in daylight or while aura is active, target must pass an Average (+20) Endurance test or be Blinded for 1 round. |
I love this. It makes me want to load up an rpg and play sidequests.
Explore Etrea | March of 31 Tales
Do it! \o/