Mute eyed the edge of the cloud as he spoke, a rapid succession of words spoken in calm urgency, "Caydie, watch your left. I've got movement."
"Probably a derelict."
"That's a negative. I would have noticed it earlier. That, or it just gained speed."
They turned in time to a massive structure burst from the nebula. The hull was black, save for dark and bright red concentrations of heat across its width.
Mute recognized it immediately, its tendrils unfurling toward his ship. "We should probably go, yeah?" He said with a forced smile. Caydie didn't respond. Her eyes were fixed on its hulking mass as it tore free from the nebula. Waves of gas from the cloud poured off its jagged frame.
Caydie couldn't move, couldn't think. She wanted to run, but she was fixed in place.
"Caydie," Mute shouted. "We need to-"
Another mass appeared, a greenish blur streaking overhead at a speed too fast to follow. They saw a flash of white light as another ship slammed into the enemy vessel as it dropped out of warp.
The ship's were nearly equal in size, the latest contender shrouded in a thick green mist radiating from vents along its hull. It was the sea of names.
The Dreadnought was forced to a stop, its thrusters activating to reverse the trajectory of the ship.
Within moments, silo doors opened on all sides of The Sea of Names. Missiles flew wildly from each silo, whirling around the dreadnought and detonating upon impact.
Mute squinted to see. The explosions were awfully small. "Caydie, we-" he stopped at the sound of another voice coming through the speaker. "December, this is Captain Invicta aboard The Sea of Names. Immediately alter course and rendezvous at the attached coordinates. Move fast, and veer away from the cloud, now. They're onto you."
Interdiction, as defined by galactic law, is the act of inhibiting the movement of an enemy vessel using external means. The origin of this broad definition speaks volumes on how interdiction has come to shape technology. Interdiction is the one thing you never want to be the victim of. The very nature of the technology makes it a first strike tool, a form of technology designed to ambush the victim. It has appeared in many forms across galactic history, and in some forms is considered a war crime.
Interdiction began with a very simple idea. It wasn't called interdiction at the time, this form of interdiction would come to be called inertial interdiction. By placing an object of high density and mass in the path of voidcraft traveling at a high velocity, the impact will stop the craft, kill its crew, and leave the spoils behind to be salvaged when the debris field dissipates. This is considered a war crime because it is virtually impossible for anyone to stop it, and causes an enormously large amount of trouble when it comes to hyperlane travel.
This method would carry over after the discovery of hyperlanes. Nefarious individuals would place asteroids and other obstacles in a hyperlane and wait for something to hit it. This ring is a hyperlane useless for an extended period of time, and can kill trade to a particular system. Furthermore, it can lead to further damage to other vessels long after these nefarious individuals are gone. Any attempt to avoid these objects, especially if placed in hyperlane, can tear a ship apart to the amount of force involved.
Sounds like warp interdiction just needs to put another, opposite treadmill under the treadmill the ship is generating to move it through space in the fist place. Or is it more complex than that? Now I want a story where a refugee ship (or any ship, really) has to navigate the graveyard of bad days in order to get to a place where they can get their higgs drive fixed. Very carefully. Honestly, I'm surprised you can get anything useful from an impact that happens at any practical interstellar speed. once the crash happens, you'll only have a very small window of time to gather the stuff you want before it floats off into the void never to be seen again. Not to mention having your ship anywhere near the impact at the time would probably put you at very high risk of shrapnel damage... So far I think there are three separate ways that a crew of an unwary vessel can end up as ketchup on the walls in this universe.
OOOO cosmic treadmill is a perfect analogy. The warp drive creates a dip in space-time. By creating a reversed effect, whether traveling near the vessel or from a distance, perpendicular to the vessel, you can stop it cold, as the dip isn't there anymore when it crosses your path. Its not used very much though. The Eden have a bad habit of answering war crimes with war crimes. They will then throw rocks. at your planet. They like to be conservative with ammunition. Many humans populated the graveyard for quite some time, and a lot of human tech in the present came from it. Some took the parts and fastened them together to either repair or completely rebuild new ships. Being careful is a problem, a lot of the high velocity debris is long gone but those pirates learned the same trick humans used. They make mismatched ships and hide in the graveyard for scavengers. it's rare, but it has happened. Ahhh, you wouldn't be able to comment on it, but talks a lot about how tech develops in this world. Originally, and i really should have included this (note to self), Inertial interdiction was a wartime tactic when fighting a much larger force. Take some haulers and park asteroids at the right place and suddenly a massive enemy fleet becomes a goldmine, The damage is indeed extensive, but the right piece of scrap makes the difference between research that takes years vs. months, hence why guided interdiction was developed. It's more intensive and requires so much more effort and coordination, but the ship usually remains intact. It's the poor crew that suffers. The drones can slow the ship down as it progresses, even lifting it back into the hyperlane if your home system is at the end. Warp interdiction came about cause other methods simply didn't work. People REALLY want Higgstech, so its valuable prize. Yes. Plenty of sapient salsa to be made, though its not a problem with warp interdiction, as there is no true velocity. Instead, warp interdiction is disorienting. the ship is caught with its engines cold, weapons down, and likely some minor shifts in orientation, resulting in a spinning ship. Not the best position when enemy ships are converging on you. Thank you so much! Sorry i ramble lol
The Eden seem like warriors after my own heart; not the war crimes part necessarily but the part about saving ammo by using rocks. A very efficient projectile if you know how to use it.
The Eden are among the most advanced species. They are a strange bunch. Probably the next article i work on.