Planetary Laws of Oryth

Oryth is the 4th out of 16 celestial bodies that orbit the sun in the Peloris System and the only in the system known to harbor life. Only about 31% of Oryth's surface is land consisting of continents and islands while the remaining 69% is covered in water. This consists of mostly oceans, but also contains freshwater like rivers and lakes and together make up the hydrosphere. The polar regions of Oryth are covered in massive bodies of ice. Its outer layer is comprised of giant rigid tectonic plates that shift and move across the surface through a process that can take millions of years. The interior of Oryth is a solid iron core surrounded by a liquid outer core that generates its magnetic field and shifts the tectonic plates.


The modern Common language word Oryth originates from the Primordial word orþō which roughly translates as from soil. Through evolution of language, this was changed to ortéōr in Draconic meaning long with the land, which eventually led to the Common pronunciation of Oryth. The word terra has also often been used and has its origins in the Elven tongue meaning home plane when they first discovered there were realms outside of the physical Material Plane. When the Scholars of Oryth discovered that the world was round, they fashioned globes for better representation of the distance between landmasses. As such, some simply refer to Oryth as the globe.



From the Scholars best spells of Divination and radiocarbon dating discovered by early druids, the oldest material found in the Peloris System is adamantine which dates back to 6.7853Ga (billion years) ago. It is estimated that Oryth formed within a billion years after that. Around 1.1325Ga later, a satellite of Erythnul named Kurell, roughly 2/3 the size of Oryth, broke free of Erythnul's gravitational pull and collided with Oryth in a cataclysmic event that led to the forming of its two moons, Obis, and Rybis.

Geological History

Due to heavy bombardment from Kurell and continuous asteroid impacts from the formation of Obis and Rybis, great tectonic shifting caused the early formation of volcanoes. Formed by outgassing and volcanic activity, the atmosphere and oceans of Oryth appeared. Once the molten outer layer of Oryth cooled, it formed its first solid mafic crusts. With the continuous plate tectonics, supercontinents formed together which subsequently broke apart into the surface we now know.

Origin of Life

Through the passing of nebulas and peloris flares passing through the forming atmosphere of Oryth, the first self-replicating molecules began to form about 3.8Ga ago. Eventually, photosynthesis developed and allowed life to harness Peloris' energy. Multicellular organisms began to form and evolved becoming increasingly specialized to suit their surrounding environments. During this time, it is theorized that Oryth had a layer of ice covering its surface which allowed the first forms of life to thrive until the destruction of Rybis during the Divine Wars. The layer of ice was shattered and accelerated the evolutionary process, causing much of the lifeforms to mutate, from the bombardment of Peloris rays when the atmosphere was still new. Eventually, the first creatures of Oryth were able to survive beyond the oceans and climb ashore.

Art By: Meggi Andrew

The Divine Spark

After the Divine Wars, there was a cataclysm that unfolded on the Material Plane. The Council of Deities agreed to no longer wage direct war on each other, for the collateral damage was far too great. Seeing the resilience of life on Oryth, they all agreed to instead wage their feuds through worships and followers and created the first sentient life. Pelor created the humans, the most fruitful of the races. Corellon Larethian created the elves, the long-living and wise. Garl Glittergold created the gnomes; whimsical and creative.
Some gods were foolish enough to break the Divine Concordant, such as Gruumsh who attacked Corellon, losing his eye in the battle. After his defeat, he created the orcs from his blood and anger. Many more deities followed suit, creating the races that we know on Oryth today, playing a celestial game of chess to see who is the greatest of divine beings.


The future of Oryth is an uncertain one. With the Divine Spark came free-will, and with free-will came the flaw of humanity. Races not only wage war among the other races but among themselves as well. Sometimes, however, the people of Oryth can come together and create true marvels of Oryth, like the airships that soar through the skies with impunity or the many delectable dishes found throughout the Material Plane.

Physical Characteristics

Art By: Kaizavair


The shape of Oryth is an oblate spheroid with a faint flattening at the poles and bulging at the equator due to the rotation of the celestial body. Though this was proven by the Scholars of Oryth, there are still many who claim that the world is a flat one, continuing in all directions for an infinite distance. However, many sailors have managed to loop around the entirety of Oryth, disproving this theory.

Chemical Composition

Oryth's mass is comprised of iron, oxygen, silicon, magnesium, sulfur, nickel, calcium, and aluminum. There are other, rarer components as well, such as rare minerals and deposits. The most sought-after metal is the lightweight, yet durable, mithral. Many wars and skirmishes have been fought for possession of known mines and caverns that wield such a high reward.

Internal Structure

The core of Oryth is a thick, viscous mantle encrusted by a silicate solid crust. This crust and the upper mantle are known together as the lithosphere, which is divided among the ever-shifting tectonic plates. A most peculiar observance by the Scholars of Oryth has discovered that the inner core is actually rotating at a slightly higher velocity than the rest of the planet.


The center of Oryth is a scorching and inhospitable place with temperatures ranging as high as 5,900°C (10.652°F). The Scholars of Oryth actually theorize that the world was significantly hotter and that around 3Gyr, twice the amount of heat would have been produced by the core. The surface of Oryth ranges from -92.1°C - 89.9°C (-133.7°F - 129.9°F) with most humanoids considering 15.5°C - 26.7°C (60°F - 80°F) a comfortable living temperature.

Tectonic Plates

The lithosphere of Oryth is divided into a rigid outer layer of tectonic plates that move relative to each other at differing boundary types: convergent, divergent, and transform boundaries. When two plates slide past each other, it creates seismic phenomenons such as earthquakes, volcanic activity, mountain-building, and oceanic trenches. The major plates of Oryth are Arktikos, Bismal, Joramy, Kal'swyn, Ochrid, Osprem, Tof'kra, Xerbthuun, and Yurtus.


The surface of Oryth is primarily below sea level with much of the continental shelf, mountains, volcanoes, oceanic trenches, submarine canyons, oceanic plateaus, abyssal plains, and a world-wide mid-ocean ridge system. The remaining terrain is a variety of different land types depending on the location with mountains, deserts, mesas, plateaus, and chasms throughout. Many natural resources such as plants and minerals are heavily sought after in some areas and can even lead to small skirmishes or all-out war if the need for the resource is overly coveted.

Orbit & Rotation

Oryth's rotation is relative to Peloris' casting light. It takes 25h 58m 1.300s for Oryth to complete one full rotation on its current axis. Oryth orbits around Peloris at an average distance of 149,597,500km (92,955,500mi) every 315.125 Peloris days or Sidereal Year. Due to the planet's counter-clockwise rotation, it gives the appearance of a westward direction when looking from the Oryth's surface.

Axial Tilt & Seasons

The axial tilt of Oryth is approximately 23.431,2912° with the axis of the orbital plane pointing towards its Celestial Poles. The five seasons of Oryth are determined by the months throughout the year which reflect the points in an orbit that tilts in relation to Peloris. Additionally, they are all named after which of the other 15 celestial bodies are largest (closest) in the night's sky. The Season of Sowing begins on the 13th Day of Fharbis, the Season of Growth begins on the 13th Day of Istbis, the Season of Tending begins on the 13th Day of Celebis, the Season of Harvest begins on the 13th Day of Boccbis and the Season of Rest begins on the 13th Day of Olibis.

Finally, there are two solstices throughout the year representing Peloris' alignment with the two tropics of Oryth. The Longus Solstice occurs when Peloris aligns with the Tropic of Sotillion on the 10th Day of Heirobis and the Brevis Solstice occurs when Peloris aligns with the Tropic of Telchur on the 1st Day of Cuthbis.



Alternate Names
Material Plane, Terra, World, Globe
Orythly, Terrestrial, Worldly
152,100,000km (94,500,000mi)
147,095,000km (91,401,000mi)
Semi-Major Axis
149,598,023km (92,955,902mi
Orbital Period
Orbital Speed
Time of Perihelion
1st of Cuthbis in the
542nd YoR (25:13)
1 Satellite: Obis
innumerable additional moonlets
Surface Area
Surface Gravity
Sidereal Rotation
25h 58m 1.300S
Axial Tilt
Surface Temperature
181.1K - 329.7K
-92.1°C - 89.9°C
-133.7°F - 129.9°F
(by Volume)
77.072% N
20.95% O2
~ 1% H2O (Vapor)
0.9340% Ar
0.0413% CO2
0.00182% Ne
0.00052% He
0.00019% CH4
0.00011% Kr
0.00006% H

Life on Oryth

Life on Oryth is a fantastical menagerie in and of itself. Everything lives in a self-sustaining ecosystem, allowing the reproduction and expansion of various plants and animals. Everything on Oryth relies on many organisms throughout the planet. The most complex of beings is the sentient life that was breathed into the planet with the Divine Spark bestowed by the gods. As such, these beings became self-aware and were able to come together (or apart) as a community and elevate their status to fight back against the eternal struggle of survival.

Sapient Geography

Sentient beings tend to expand, unlike many of the natural plants and animals of Oryth. Their fight for resources and greed for materialistic objects has led to the needless destruction of wildlife and stripping of Oryth's resources. Though much good has been done in the name of sentience, many have looked up to them as more of a virus than a typical resident of Oryth, often collecting in one spot and terraforming it to their needs until it is unfit to continue at that location causing them to migrate to another.

Natural Resources & Land Use

Humanoids tend to flock to areas with an abundance of natural resources, usually forming their colonies near rivers, forests, and bodies of fresh water. They use the surrounding forests or mountains to build shelter and hunt local game to feed themselves. Humanoids have learned how to harvest metal from stone and build effective tools and weaponry to assist them in day-to-day tasks, their ingenuity expanding seemingly every day.

Cultural &
Historical View

Many humanoids have established various different (and often opposing) rituals and spiritual beliefs. Wars that are not waged due to resources are almost always waged due to differences in religious dogma. The Scholars of Oryth theorize that this need was a direct reflection of the gods' given Divine Spark, forcing themselves to be worshipped by their creations. A stranger in a new area of Oryth often needs to tread lightly as to not impose on the beliefs or superstitions of the various colonies of Oryth.

Magic & Metaphysics

"I think, therefore I am.
I want, therefore I can".
— Renéau von Cartes, First Scholar of Oryth

During the Divine Wars, the battle caused a thinning of the veil between the other Planes of Existence. The Divine Spark bestowed upon the sentient life of Oryth has given them the ability to tap into the veil, allowing them to weave the fabric of creation like one would knit a tapestry. This allows the magic user the ability to pierce the veil momentarily and work miraculous feats of reality-bending skill. By tapping in the Plane of Fire, for example, a caster may harness that energy and summon it to the Material Plane. This, however, has sometimes undesirable consequences on the world, causing a butterfly effect of sorts. A powerful druid might be able to conjure a storm out of mid-air, but this can lead to a catastrophic hurricane hundreds of miles away due to the unbalancing of the natural laws of Oryth.

Magic is a tool that is met with mistrust and fear due to people not understanding or underestimating the power it holds. Some places on Oryth have banned the use of magic altogether, such as the mighty nation of Tok.



The largest of the satellites of Oryth, Obis is comprised only of its namesake material Obinite. Obis is about one-seventh of the size of Oryth and its proximity is responsible for the tidal interaction experienced on the Material Plane. The surface of Oryth is covered with giant craters and crevices caused by the frequent occurrence of pieces of the Rybis Rings colliding with its surface.

Orbis' gravitational pull has also been associated with Obiscy, a strange mental phenomenon experienced on Oryth that maddens those afflicted with it. There is also a strong correlation between Obis and the magical affliction known as Lycanthropy.

Rybis Rings

The rings surrounding the planet of Oryth were originally a moon named Rybis. This ring can be seen night and day in the sky and is often used to plot courses of travel due to the consistent location in relation to the equator of Oryth. During the Divine Wars, Heironeous and Hextor battled in the heavens above Oryth and the celestial body was destroyed in the fray. This triggered a catastrophic event leading to Oryth being bombarded by fragments of the moon leaving deposits of the rare metal known as Rybinite. The Scholars of Oryth believe that this caused an evolutionary spike that made way for the humanoid creatures we know today. It is agreed that this event is what led to the Divine Concordant as the gods realized their power was too much for the Material Plane. Many believe that the rings will eventually form into the moon once more and will lead to another calamity of divine proportions.

Cover image: Made by Map to Globe


Author's Notes

Much of the facts, information, and numerical values of this page was retrieved through hours of research on planetary objects. The planet of Oryth takes qualities from Earth, Mars, and Saturn primarily. However, it should be noted that I am by no means an expert or even trained in astrophysics. I realize that much of this page is likely to be incorrect or not make sense in the grand scheme of things to those who may be specialists in this field. I tried my best in making it as believable as possible, but it should also be taken into account that this is a world and multiverse of magic and mystery and should not be taken too seriously. That being said, I still had a lot of fun doing the research of this article and hope that you enjoy it! Thanks for reading!!

~Zeuk of Geekz Anonymous

Please Login in order to comment!
14 Dec, 2020 02:54

You got a little bit of the history, a little geography, even where the name came from.... Overall very nice article. I especially like the rotating planet gif and video.   Also, you don't have to get every detail right when writing science in fiction.... You just have to get enough details right so everyone thinks it's plausible, and I'm pretty sure you did that.

Sage GeekzAnonymous
Zeuk the Dungeon Master
14 Dec, 2020 02:57

Thank you so much for that! I very much appreciate it. :3

31 Dec, 2020 00:43

It is a good and interesting article that is quite good enough and close enough for nonexperts, besides there is wiggle in the fantastical magical universe. It can be quite interesting to see where everyone draws the magic from and tries to logic it out or not.

Sage GeekzAnonymous
Zeuk the Dungeon Master
31 Dec, 2020 03:02

Thank you so much!

1 Jan, 2021 15:01

Quite impressive, and I love the illustrations!

Sage GeekzAnonymous
Zeuk the Dungeon Master
1 Jan, 2021 18:19

Thank you so much! I'm glad you enjoyed it!

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