"Strange & Grim" is unlike many of the campaign settings available today. While a large number of fantasy games play to the vast mythological references embedded in our collective human history - or simply pull from Tolkien - Eryphir is different. The world of Baennor is one that has seen four epochs come and go, each with its rulers, tyrants, and overlords.
Today the people of Baennor have come together to advance civilization well beyond anything the planet has ever seen before. Alongside many familiar technologies of the early 20th century, amazing magical technologies - called
aethertech - have also emerged over the last several decades. This
aethertech has propelled society into a new age. An age of wonder and excitement, one of prosperity, and limitless potential.
by Unknown
Picture in your mind
...1920s Europe. It is in the midst of a big industrial boom that has changed the world forever. Airplanes, automobiles, communication, printing presses, trains, medicine, and even weaponry have all enable leaps and bounds in humankind. The world went from trade routes and colonization, to manufacturing and global industry over the span of just a few short decades.
Now envision a world on a similar path, but in addition to science and physics, the study and understanding of magic has accelerated society ahead at a break-neck speed.
This is where we find ourselves in the "Zephyr - Tales from the Void" campaign setting. Magnificent aeroships, speedy skiffs and driftshaws, helpful automatons, deadly weapons, and massive syndicates competing for trade and business.