Outter Kinetics in Weltengeist | World Anvil

Outter Kinetics

This is the Navurian faith, this is our essence! This is us. Everything you see. Everything you feel and smell, you are capable of controlling, if you are strong enough. Enslave the world, the trees, the stones, the animals. We are Navurians, and all of it is ours.
— Aladras, former Avari
 

General Information

Outter Kinetics refers to the ability to utilize the Weltengeist in such a way that one can manipulate objects outside of one's own being. Therefore, this type of kinetic arts is called Outter Kinetics. The manipulation of objects through outer kinetics usually manifests itself through the conscious control and movement of the object by the kinetic user.   The culture that practices and characterizes Outer Kinetics are primarily the Navurians.

Famous Users

  • Mavedras
  • The God-Emperor
  • Name 1
  • Name 1
  • Name 1
  • Name 1
  • Name 1

Contents:



Abilities

Outer kinetics is primarily used by the Navurian Empire for various purposes. Especially the highly sophisticated martial art of the Navurians combined with the kinetic powers was the reason for the rapid expansion of their borders. Except for a few rare events, there was no enemy worth mentioning that could oppose the Navurian warfare and kinetics until recently.   However, outer kinetics is also applied in more ordinary areas, giving the empire economic and cultural advantages.   There are a number of well-known abilities that can be learned and mastered through a different specification of the Five Pillars. These are used in a wide variety of applications.

Limitation

A normal human user of kinetics is subject to the limitations of nature. This means that they cannot manipulate energy and living beings on a similar level through the power of their own Weltengeist. Therefore, a fight between two human Kinetics cannot be won with the use of kinetic forces.   Nevertheless, through various techniques there is the possibility to elevate oneself above the level of a normal human being and thus to break free from these limits.   In the following we distinguish the powers of kinetics into three categories: Kinetics, Pathics and Deiostics.  

Known Abilities

Kinetics

These abilities are attainable by normal Kinetic users.

  • Levitation: To lift an object, e.g. raising a pitcher several inches into the air.
  • Binding: To keep object/being from moving.
  • Object Calling: To call any object to one's hand.
  • Simultaneous Interaction: To interact with multiple objects at a time.
  • Homing: To make any object automatically follow, home in, and lock onto its target or targets until it hits them.
  • Telekinetic Pull/Push: To pull objects towards the user or to push objects away from the user.
  • Radar: To "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.
  • Orbit: To make objects and possibly energy orbit around the user.
 

Pathics

These abilities are attainable by ascended Kinetic users.

Divine

These abilities are attainable by almost god-like beings.
 

Fields of Appilication

Warfare

Medicine

Building

Misc.

 

Ascension

A legend that has existed among kinetics is: The sixth pillar. There have always been rumors that there has to be a sixth pillar, that some people call "Gestalt". According to this legend, reaching the Gestalt pillar is supposed to lead to the fact that a kinetic can manipulate not only material objects, but also immaterial objects, such as thoughts, emotions and the mind.  

The Gestalt and Pathics

With reaching the Gestalt, basic kinetic limitations are annulled, so for example one could also manipulate and control conscious living beings of the same level of consciousness. As there are some Kinetics that reached this level of mastery, they named this form of Kinetics the Pathics, which was an ancient gift of the Goddess Avenal to the humans.   There have been many theories speculating about how to speed up or enforce the attainment of the Gestalt. The official opinion of the scholars is that only the ancient, legendary grandmasters of the Kinetics were allowed to reach the Gestalt and that it isn't possible today to reach this level by own strenght or will. Yet it is seen as a status that every Kinetic should strieve for.   Another theory says that it is still possible to reach the level of Gestalt but only through years of meditation and by perfecting the pillar of mind. Encouraged by this belief, some younger Kinetics have already been meditating themselves to death and have refused water and food.   In reality, the situation is entirely different with the Pathics and the ascent to the Gestalt. Because the level of Gestalt can only be reached by infusing a higher degree of Weltengeist. Of course, the perfection of the pillar of Mind plays a fundamental role in reaching and controlling the Gestalt, but one also needs to have a deep knowledge and understanding of the Weltengeist and the way the world works. (See: Weltengeist).  

The Absorption technique

It is in a natural way impossible to increase one's Weltengeist level that much, because this can only be done with the forbidden and secret technique of Absorption. Only by the absorption of another Weltengeist the Kinetic will break through the barriers of his own being and can ascend to the Gestalt. The technique of Absorption extracts the Weltengeist from another, equally strong living being's body, because the two Weltengeist have to be compatible.   It is therefore not possible for a Kinetic to absorb the Weltengeist of a pig and become a Gestalt. As a result, the Kinetics who follow this path are dependent on Weltengeist of equally strong individuals, which can only be found in other Kinetics.   Therefore, targeted murders or human sacrifice rituals are performed in order to recruit well-chosen Kinetics into the ranks of the Pathics. Yet there are also duels between two chosen ones, where the winner proved to be worthy to absorp the other ones Weltengeist.

Advanced Pathics

But as greedy as humans are there are cases of Pathics who think that one additional Weltengeist is not enough and thus begin to absorb three, five or even ten other Weltengeist. As punishment for the numerous, selfish murders and deaths, the greedy Pathics fell into a state of madness: they hear voices and slowly lose their humanity. It is speculated that one human is not capable of absorbing and controlling several Weltengeist energies.   Nevertheless, the ones who will be bred into monstrosities with multi-absorptions, whose strength exceeds the power of any Kinetic or Pathic, are systematically selected by the Navurian shadow government. These monstrosities can be categorized into three categories depending on the amount of Weltengeist energies they have absorped:  
  • Die Verwirrungen - The Tangled Ones
  • The most basic form of these monstrosities are called "The Tangled Ones" and usually consist of three to five individual Weltengeist energies. The original Pathic must have an extremely strong will in order to control The Tangled Ones, since the smallest inconsistency can cause the Weltengeist energies to rebel on the inside. The Tangled Ones are extraordinarily powerful and should not be underestimated, since they still seem human in comparison to the others, also the original Pathic is able to keep his consciousness and keep control over the body in most cases.  
  • Die Geischtlosen - The Faceless
  • The Faceless describes a monstrosity that consists of many Weltengeist, normally fifty or more. The identity of the original person is fused with the identities of the Weltengeist energies and a new entity emerges, which acts in a cold and calculated way - without any human emotions. The Faceless are named after their ability to change their form, as they can change their appearance and voice at any given moment. The Faceless can be imagined as an accumulation of consciousness that controls the shell of a human body. Since the Faceless are not loyal to any faction and have a tendency to fall into a state of chaos and madness, they are very uncommon and the ones that are alive are kept in secret prison, sealed away until they have to be used. There are only a few beings who can stand up to them in the presence of their power, for example the combined strenght of some Tangled Ones is used to control the actions of the Faceless.  
  • Die Göttlichen - The Divine
  • Kill one man, and you are a murderer. Kill thousands of men, and you are a conqueror. Kill millions, and you are a god.   True to this quote, one can say that the Divine are a union of uncountable Weltengeist energies and are no longer perceived as mortals. A Divine is a being that in no way resembles a human being and has incredible abilities. There are not many beings who can compete with a Divine, so even the World Wardens have their troubles in fighting a Divine. There are only a handful of them, as they often arise from the downfall of entire kingdoms or civilizations. One of the last living Divine is the Godemperor of Navuria
 

The secret organization

The sixth pillars not only descirbed the ascent of the Gestalt with the abilites that come with it, but it is also a name for a secret organization, that is operating in the shadows of the Navurian Empire. The sixth pillar is built by the first seven families that formed the Inner circle of the Council of Light. These old families were also the ones that were given the gift of Kinetics by Avenal and the Godemperor and are the most powerful and influential ones in the Navurian Empire.   The sixth pillars operates in the shadow and is only known to chosen members of these families as well as other chosen members, like highly skilled and carefully recruited Kinetics. They are controlling the population with pure force and mind control.
  Read more about the Sixth Pillar as the secret organisation.

Powered by World Anvil