"There was a time when magic followed rules. Clean ones. Predictable ones. We broke that. Now we live with what’s left."
Spells, as they exist in the current age of Aerith, are not a unified system. They are a patchwork. A mixture of surviving pre-Shattering knowledge, fragmented traditions, rediscovered relics, and modern attempts to rebuild what was lost.
Before the Shattering, magic was structured, consistent, and deeply integrated into daily life. It powered cities, preserved knowledge, and allowed for a level of precision that modern practitioners can only approximate. That system is gone. What remains are pieces, some intact, most broken, and many poorly understood.
In the centuries since, spellcasting has become an act of reconstruction as much as practice. Some spells are direct remnants of the old world, preserved through careful record or unbroken lineage. Others are incomplete formulas, stabilized just enough to function. Many are entirely new, reverse engineered from observed effects, trial, and often costly error.
This has resulted in a body of magic that is inconsistent by nature. Two spells that appear similar may behave very differently depending on their origin. Some are stable and widely taught. Others are volatile, restricted, or quietly abandoned after proving too dangerous to refine.
Institutions like the Temple Observatory attempt to catalog and standardize what they can, but even their work is limited. Magic does not always behave the way records claim it should. The further one pushes into higher levels of spellcasting, the more that unpredictability becomes apparent.
For the people of Aerith, spells are tools, but they are not trusted blindly. Every casting carries the understanding that what is being used is part of something larger that no longer fully exists. A spell may function exactly as expected, or it may reveal the fractures still running through the world’s arcane foundation.
This is the reality of magic after the Shattering. Not lost, not gone, but incomplete. What remains is enough to rebuild, enough to survive, and just unstable enough to remind everyone that the world they inherited is not the one that came before.
Unless otherwise noted and displayed here here, all "art" is the creation of SolomonJack through Dall-E, Midjourney, Stable Diffusion & LeonardoAI
© Brian Laliberte 1993 - 2026. All rights reserved.
Unknown Shores is an original fantasy setting. Unauthorized reproduction, distribution, or adaptation without permission is prohibited.
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at D&D Beyond