Arcane Machinists' Order of Saruun

Ervenian Era, 1051 AB
The Arcane Machinists' Order of Saruun, abbreviateas AMOS is an exclusive and influential trade consortium that operates as the central force behind Saruun's rapid development of arcane-powered machinery, magical constructs, and mechanical enhancements.   The guild consists of artificers, mages, engineers, and scholars, each dedicated to advancing the intersection of magic and machinery. AMOS’s innovations are what power much of Saruun’s progress, from the golem-armored warriors who defend their cities to the magical prosthetics that augment their citizens' abilities.  
Political Power
While the guild is primarily focused on innovation, the Arcane Machinists' Order holds significant political power in Saruun. They serve as advisors to the ruling council and often have the final say in matters that involve new technology or magical discoveries. The Order's influence extends to trade and alliances as well, since Saruun’s golem-powered technologies are highly sought after by neighboring realms.  

Current Affairs

The Search for Abaisgar
The Arcane Machinists' Order is leading an expedition into the Abaisgar, believing that it contains the next level of technological wonder (following a rumor of Warforged. The Guild is eager to unearth the secrets of this hidden realm and incorporate its discoveries into Saruun’s growing arsenal of magic-infused machines and it has a branch there doing all its research.  
The Battle for Innovation
Within the guild itself, there are factions that vie for control over the direction of Saruun’s technological future. Some advocate for a stronger focus on war machines, while others push for creating more civilian-based innovations such as automated labor systems and prosthetics for the general populace.

Structure

The Arcane Machinists' Order operates under a rigid hierarchy with a focus on expertise and innovation:
  • Grand Machinist The highest rank in the Order, the Grand Machinist is responsible for overseeing all the Trade Consortium activities and serving as a representative for Saruun in matters related to arcane and technological advancements. This individual is usually chosen based on their genius and vast knowledge in both magic and machinery.
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  • Master Artificers
    These are the most accomplished members, who have demonstrated great mastery in combining magic and mechanical design. They hold power within the guild and mentor younger artificers, guiding their research and projects. The Masters often supervise large-scale projects, such as golem armies, magical engines, or automated constructs.
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  • Artificers
    The backbone of the Order, these skilled individuals are responsible for the day-to-day crafting and innovation that drives Saruun’s progress. Artificers in training are often sent on expeditions to gather new materials, arcane resources, and lost technologies, so they may continue developing new creations.
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  • Adept Engineers
    Engineers are tinkerers and mechanical designers who specialize in the construction of machines that rely less on magic and more on traditional engineering principles. They work closely with artificers, ensuring the machines are not only powered by magic but also fit into Saruun’s technological infrastructure.

Public Agenda

Military
The Arcane Machinists' Order has direct influence over Saruun’s military capabilities, particularly in creating golem-powered soldiers. These golem soldiers are used to defend the borders of Saruun and to carry out military expeditions into other lands. The machinic armies have gained renown for their resilience and devastating power.  
Research
The Order is deeply involved in research and development and has access to vast laboratories and mystical forges where they conduct experiments. Many mystical phenomena from across the world are studied, and the Order has made several groundbreaking discoveries, such as artificial life, arcane-based engines, and mechanical familiars. They also maintain a newly created portal to Sophia-Hold, which is not able to work regularly, but when it does, it allows them to conduct more research.

History

The Arcane Machinists' Order traces its origins to Mourmodan, where a group of brilliant artificers and mages, first began experimenting with the fusion of arcane power and mechanical engineering. When the great city of Saruun teleported from the deteriorating continent of Mourmodan to Terri di l'artificiali, the Order found a fresh canvas for their creative genius, creating a new society defined by technological marvels and magical wonders.   Having escaped the dying continent, the Order established a sanctuary in the newly founded cities of Saruun, where they were free to continue their experiments.
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