Travel- Swim in Dragon Crest, The Realms of Urth | World Anvil
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Travel- Swim

This allows the character to travel through the water and similar materials.
  • You are considered to possess the ability to Breath Water.

Free Effect(s)

  • OVERCOME obstacles while Swim is active if that act of Swimming would eliminate or bypass the obstacle.
  • While Swimming, you may take an Action to become WARDED TO MELEE AND RANGED ATTACKS from the land. You may no longer interact with the Scene while WARDED. You may end the WARD using an Action.
  • You can use your action to CREATE AN ADVANTAGE using Swim such as Deep Dive.

Energy Effect(s)

  • BONUS 1 zone movement per action through the water without a check for the Scene. Activate this effect as part of your move.
  • NEGATE Wave or Depth Effects.

Mana Effect(s)

  • GROUP SWIM- You may take a group of five others with you when you Swim.

Epic Effect

  • SWIFT SWIM- You are not targetable in the first action of the Swim, and you may immediately leave the area unless there is an Effect or Obstruction preventing it. You may travel to any locale within a day’s travel (about 16 Imperial Leagues by water) within an hour.

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