Sarah’s Story in Dragon Crest, The Realms of Urth | World Anvil
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Sarah’s Story

Sarah wants to play a powerful warrior like a samurai.
  • Before she begins choosing anything else, Sarah decides on her Trouble- I am bound by my honor.
  • In the tradition of samurai wielding their sword with two hands, she decides that her starting Style should be Great Weapon.
  • In her vision of a powerful warrior, Sarah finds that starting with the Might Approach would best fit.
  • The vision of a samurai’s armor also sings to Sarah and she knows that she must be at least an Expert in the Discipline of Armor.
  • Being a character focused on a martial skill set, Sarah knows she will need to increase her Discipline of Damage and Discipline of Defense to Expert levels to properly simulate such an experienced warrior.
  • She finds that the Expert abilities of the Great Weapon Style also fit her needs.
After spending Sarah thinks she needs to start thinking about her ancestry. She starts looking at ones that compliment her choices.
  • Nulvari mention honor in their entry.
  • Ogrekin synergize naturally with the martial aspects of the character.
  • Paxan have a structure that reminds Sarah of aspects of the Japanese culture at the time of the samurai.
  • Kin have extra skills that would be useful and Skill Mastery!
Since she can’t make up her mind at the moment, she turns back to her skills reminded that samurai were cultured, learned and artistic.
  • To aid her in intimidating enemies and handling situations without bloodshed as her honor may demand, Sarah decides to pick up the Discipline of Persuasion.
  • She continues in this vein and determines that the Discipline of Control would be an excellent way to issue battlefield commands and the Discipline of Fear would be amazing to simulate intimidating her foes.
  • She also knows that samurai as warriors are renowned for their resilience to damage. The Tough Approach seems the best fit for her and Sarah adds that Approach to her character.
  • With one standard milestone left to spend, Sarah decides that Lore- History is the best fit for her character, given her choices above as History may help her avoid conflicts and know her enemies better should conflicts arise.
  • After making these decisions, Sarah revisits her choice of Ancestry and selects Paxan as the best fit for her character. That gives her the Devotion of Restistance [MENTAL], Mind Touch, and an extra STYLE SKILL which she will apply to her Great Weapon.
Sarah decides to become an Imperial Legionnaire, sent to the Colony of Dupree during the latest conflict with the Boki to help route out the influence of former Governor Anton Constantine. She spends 2 of her minor milestones to acquire the rank of Veteran. She decides to mark the Discipline of Damage as a Mind Touch Skill, enabling her to inflict damage with her Mind Touch ability. She will add the ability to deliver her Control and Fear abilities through her force of will (Might) with Minor Milestones later. Sarah wants to be active in the Legion but not tied to a specific fighting force. Being a Veteran allows her to remain as a respected member of the Legion without being stationed in a specific location or leader. She must follow the orders of local officers but is free to pursue longer objectives across the colony.

Imera Kohane

High Concept Quaecadi Legionnaire Cost
Trouble I am bound by my honor!
Faction Veteran in the Haelan Legion 2 Minor
Skills Rank
Starting Approach Might Skilled
Starting Style Great Weapon Master 1 Standard Paxan Bonus
Discipline of Damage Expert 1 Standard +1 Minor (Mind Touch)
Discipline of Defense Expert 1 Standard
Discipline of Armor Expert 2 Standard
Discipline of Persuasion Skilled 1 Standard
Discipline of Control Skilled 1 Standard
Discipline of Fear Skilled 1 Standard
Tough Approach Skilled 1 Standard
Discipline of Lore- History Skilled 1 Standard
Total 10 Standard 3 Minor

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