Nathan’s Story in Dragon Crest, The Realms of Urth | World Anvil
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Nathan’s Story

Nathan wants to drink stuff and know things like a certain character in popular novels.
  • Right off the bat, Nathan knows this character needs to be smart, so he chooses the Wit Approach as his starting approach. Since he wants to be very smart, he decides to make it Expert.
  • He decides that his character needs to be at least an Expert at the Discipline of Lore. Right now, it is a toss-up between Urth, History, Magic, and Artifice. Artifice seems like the best fit for now, but Urth is a solid backup, especially if he chooses to branch out into Survival skills later.
After spending a total of 3 Milestones, he turns to look over the ancestries, Nathan wants to maximize his character’s knowledge, so he considers the following:
  • Kin gives extra skills (those will always come in handy).
  • Dwarves have abilities that deal with understanding how things work and they imbibe spirits (almost perfect).
  • Gnomes are a type of dwarf more bent on inventions, so that might work.
  • Boggles have a similar ability in reverse (they understand things, so they can take them apart, but they seem strange and Nathan wants drinking buddies in the tavern).
  • Wandrakin possess the ability to discover and take advantage of situational aspects which might be interesting since it named Eureka.
  • Elves have their Timeless skill which is just what a ‘know it all’ would love to have.
Nathan has too many options there so he turns toward choosing more appropriate skills.
  • Finding the Discipline of Detection, Nathan feels like that is key. How can he pontificate about stuff if he isn’t the first to find it? This needs to be Expert level!
  • Thinking about how he wants to deliver his effects, Alchemy is a natural choice for his love of spirits, Arcane seems to have a scholarly bent as well and then he could always use gadgets, mechanisms, and traps through a physical style. Gadgets and Traps seem like a good fit since Nathan wants to be a bit of an odd ball. He chooses the Physical Ranged Style.
  • This leads to the idea that he should pick up the Discipline of Traps.
  • Envisioning his ranged weapons employing things like flashbangs and his equipment having technological lanterns, Nathan decides that Discipline of Illumination will be a nice fit, but he needs an Expert level to accomplish Restrict Offense which will blind his foes.
  • Being able to eventually make things that can help him overcome problems sounds like just the thing. Nathan decides that he will rely on components to help him make the things he wants, so he picks up the Discipline of Craft- Artificer and Discipline of Harvesting- Physical\Cogs skills.
  • Now that he has made some decisions, Nathan comes back to his choice of Ancestry and chooses Gnome. This will give him the DEVOTION OF RESISTANCE [ARCANE], allowing him to better resist magical effects. It will give him the Ancestral ability of REPAIR [ALL] at a Skilled rank. But most of all it will give him Gnomish Invention which will allow him to cobble together interesting and wild new mechanical inventions.
  As a further refinement, Nathan decides to make his Detection be tied to the Social rather than the Physical. He can use his Detection on Traps as he is skilled in Traps as well but he thinks it makes more sense for a character that wants to spend time in taverns and share stories to get more free information about how people are feeling and reacting, what they are really after and what they are hiding.   Nathan is not sure where his loyalty should be. He could choose to be a member of the Underground, the Imperial Guild of Merchants or something else that he has not been exposed to yet. Nathan thinks that the Miners and Foresters Guilds are beneath his character as is the Legion. He has no real interest in the House of the Healing Heart and the Slavers Guild is out as he decides that his character has a problem with so many of the dwarves being persecuted by those guilds. He considers how the Bladeban might affect his character and the types of equipment that he can manufacture. To represent his Ranged skill, Nathan decides that he will use a slingshot contraption that hurls stones or metal balls and his contraptions.  

Feldan Myrsdown

High Concept Gnomish Gadgeteer Cost
Trouble Know it All
Skills
Starting Approach Wit Expert 1 Standard
Starting Style Physical Ranged Skilled
Discipline of Damage Skilled
Discipline of Defense Skilled
Discipline of Lore- Artifice Expert 2 Standard
Discipline of Detection [Social] Expert 2 Standard
Discipline of Traps Skilled 1 Standard
Discipline of Illumination Expert 2 Standard
Discipline of Crafting [Artificer] Skilled 1 Standard
Discipline of Harvesting- Cogs Skilled 1 Standard
Discipline of Harvesting- Ore and Tools 2 Minor
Discipline of Repair [ALL] Skilled Ancestral
Total 10 Standard 2 Minor

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