Gwen’s Story
Gwen wants a to play a fast and graceful character, taking some inspiration from superheroes like Spider-Gwen.
- She decides that her starting Approach should be Agile. She likes the image of her character performing feats of balance, agility, and acrobatics. The ability to avoid damage helps sell the choice to her. She could choose Might, but that does not interest her right now.
- After some thought, Gwen likes the idea of tying in the spider motif more, but doesn’t want to be a Changeling, because she doesn’t see her character as part animal. Looking over the other ancestries, she decides on an Elf of the Kindari line who has a Spider Icon.
- Webs are important to her vision, but she does not want to use magic, so Gwen settles on starting with Ranged Alchemy.
- Since she needs to select a Path skill to use her Alchemy, another natural choice is to be Skilled in the Discipline of Poison because neither Disease nor Acid fit her vision. This costs her a standard milestone.
- Because webs are important, Gwen decides that she needs to be a Master in the Discipline of Binding, spending three of her standard milestones on that.
- She settles on the high concept of Araknari webweaver. This describes her specific ancestry and function as a minor emissary of her icon.
- She decides to continue the theme and makes her Trouble- It’s all tied together somehow. This can be invoked in all types of situations, physical, social, or mental, emphasizing her tendency to see patterns in everything, constantly plan and favor the use of her alchemical webs.
- Now that Gwen has more of her character defined, she likes the thought of delivering poisons with her blades, so she decides to add the Melee Alchemy Style, costing another milestone.
- She decides that part of delivering poisons is toxins that will kill her enemies which is best represented by the Discipline of Damage, so she decides to increase her starting Skilled rank to Expert for an additional milestone.
- Does she want to be better at defending herself?
- She might consider increasing her Agile Approach as it helps and adds other abilities like navigating obstacles.
- She might decide to be better at the Discipline of Defense which helps protect her from attacks better and synergizes with the Discipline of Gifts, allowing her to grant effects with her Alchemy.
- Other choices which seem thematically appropriate would be the Discipline of Survival, representing her skill in the wilds or even underurth.
- Does she want to be capable of removing Alchemical effects through the Discipline of Dispel?
- Does she want to further diversify into several Skilled effects or be able to create longer lasting alchemical effects through the Discipline of Craft- Alchemy skill, and if so, does she want to be able to harvest her own components for crafting?
- Gwen considers the thought of premonitions and prophesy abilities, deciding to wait until later but thinks that would be a good idea for her Icon.
- She chooses to add the Discipline of Crafting- Alchemy to her character at a Skilled level so she can make Skilled level effects.
- Gwen does not like relying on others for her craft, so she chooses the Skilled level of the Discipline of Harvesting- Mystical to gather her own components and make her Alchemy more versatile.
- To that end, she decides that the Discipline of Dispel is a good fit. Gwen chooses a Skilled level in it, spending a standard milestone.
- Gwen thinks a bit about her options. She has a single milestone left and many more ideas. Does she want to be good at stealth, more agile, or more versatile? Eventually she decides that she sees her character as more Agile than any other the other choices and adds a rank of Agile to make it Expert level, spending her last milestone.
Zieria Nydwyrin
High Concept | Araknari Webwidow | Cost |
Trouble | It’s all tied together somehow. | |
Faction | Minstrel of Longwidow | 1 Minor |
Skills | Rank | |
Starting Approach Agile | Expert | 1 Standard |
Starting Style Ranged Alchemy | Skilled | |
Discipline of Damage | Expert | 1 Standard |
Discipline of Defense | Skilled | 1 Standard |
Discipline of Poison | Skilled | 1 Standard |
Discipline of Binding | Master | 3 Standard |
Melee Alchemy | Skilled | 1 Standard |
Discipline of Crafting- Alchemy | Skilled | 1 Standard |
Discipline of Harvesting- Mystical\Herbal | Skilled | 1 Standard |
Discipline of Dispelling | Skilled | 1 Standard |
Dispel- Sickness | 1 Minor | |
Dispel- Plague | 1 Minor | |
Total | 10 Standard | 3 Minor |
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