Example of Combat in Dragon Crest, The Realms of Urth | World Anvil
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Example of Combat

Characters

Zieria Nydwyrin

High Concept- Araknari Webwidow Trouble- It’s all tied together somehow. Faction- Spinner of Longwidow

Imera Kohane

High Concept- Quaecadi Legionnaire Trouble- I am bound by my honor! Faction- Veteran in the Haelan Legion

Beval Cloudwalker

High Concept- Jann Kindred Healer Trouble- Flighty and Fickle Faction - Brother in the House of the Healing Heart

Jag’al Targeburn

High Concept- Hobgoblin Mercenary Trouble: I fight to live Faction: Wyldscar

Magma Mastiff

High Concept- Thanori Hound of Ignyss (Realm of Fire) Imperial Courier High Concept- Jann herald Aspect- I bring News  
 

The Combat Encounter

  Story Guide: You all have been walking for some time but are in good shape since your recent rest [Refresh], which restored all your Fleeting tracks of Stress, Armor, and Energy. Beval, you spent 2 Mana to Restore Life by Spirit on those villagers, and Zieria used a Fate Point, but other than that, all of you are at full. There are three of you, so I have 3 Fate Points in my pool.   At the beginning of the Scene the characters have the following:   Zieria- 4 Stress, 0 Armor, 4 Energy, 4 Mana, 2 Fate Points   Imera- 4 Stress, 2 Armor, 4 Energy, 4 Mana, 2 Fate Points   Beval- 4 Stress, 1 Armor, 4 Energy, 2 Mana, 1 Fate Point   Story Guide: “While travelling on the road south of the Sorrowwold, a Jann bearing the colors of the Imperial Guild of Entertainers lurches around the bend and falls to the ground dropping a satchel in the Far Road zone. Beval, you immediately realize with your training in the Discipline of Healing that the courier’s leg has been Maimed, making it all but impossible for him to run.”  

1st Exchange

Beval: I rush to his aid!   [Beval declares his intention to rush to the courier’s aid. This begins combat and the initiative order, in DCA, whoever says an action first, goes first if it makes sense and the Story Guide agrees.]   Story Guide: Before you can object, Brother Beval races to the fallen courier.   [Since it is now Beval’s turn, he moves 1 zone forward into the Far Road zone, this is the most he can move without using his Action.]   Beval: “I want to make sure the courier is alright. If I can use my training in Healing or Dispel to help, I will.”   Story Guide: “The courier has a Wound- Exhausted. He has been running for a long time. His clothing has been burned. You can restore his Stress with Healing, but he has no Energy to contribute.”   [If a character has an appropriate skill or Aspect and it is not dramatic or meaningful to ask for a roll, the Story Guide should provide answers and information for free, so he does. Exhausted is a state where the target has less Energy or Mana available to them. Wounds also require Mana or longer time to remove.] Story Guide: “I am compelling your Aspect of Brother in the Healing Heart to help him.”   [A Compel is a way Story Guide can influence events, if a player, in this case Beval, accepts the Compel, at the end of the scene, he will gain a Fate Point, if he denies the Compel, he must spend a Fate Point, and if he has none left, he must accept the Compel.]   Beval: “I was already going to do that anyways, so I accept the Compel. I have no way of fixing his maimed leg yet, but I can make sure he doesn’t die. I make the sign of Spirit and heal the courier. I assume he is running from something, so I am battle healing him. I tell him, ‘Be at ease. I am Brother Beval. My companions and I can help’.”   [Beval spends 1 Energy and the courier’s Stress is restored.]   Story Guide: “The courier flinches in pain and grunts as the healing takes hold. He gasps for breath, flailing for his dropped satchel and pointing toward the trees. You all look over to where the courier is pointing and see a tree erupt in fire and fall across the road, separating Beval and the courier from the rest of you. An armored figure is in the Far Woods zone.   [The Flaming Tree functions as a Physical Fire Field meaning that it will be dangerous to cross, it also splits the current zone it is in into two zones in between the Near Road and Far Road zones. There is now a free Invoke of the Flaming Tree for the enemies.]  
Beval: “That changes things. Imera, a little help. I pass the action to Imera.”   [After Beval’s action, he decides who takes the action next from those left in the exchange that have not taken action yet, including all his companions and their opponents. He chooses his ally, Imera.]   Imera: “Does he have any markings?”   Story Guide: “You get a good look at him, it’s a Hobgoblin, generally a violent and dangerous foe. With your Lore of History, you can see that the hobgoblin warrior is of the Ard Yn Kunn, trained in the art of spell and steel, he also bears a long green scar mark on his armor, indicating that he is one of the Wyldscar. That is the Common information you can get for free. If you want to spend a Mana you can get the Uncommon and Rare information about them.”   Imera: “Those are the fae with the strange abilities we have been seeing recently, right? That’s enough for me. I draw my weapon and call out to him. ‘Face me, warrior. I am Imera Kohane and these people are under my protection.’ I try to use my Discipline of Control to make him ‘Attack me!’ while I have Focus.”   [Imera spends an Energy and makes an Attack using her Persuasion, Might and Control skills adding +3 to her roll. She rolls four fate dice (4dF), which is what you roll for everything in the system. She gets a (-) (+) (+) and a (). She adds them up, and gets a +1 on the 4dF, combines that with her skills (of +3) making it a total of +4. The Hobgoblin uses his Tough Approach to resist but does not having any other appropriate skills. He rolls a (), (), (+), and (-) and adds +1 to his 0 4dF roll for a total of +1. Imera gets a Success with Style meaning that she won the roll by 3 or more, giving her a Boost. A Boost will give her a +2 to the very next roll she has to make. Additionally, because she used an effect on the Hobgoblin, there is now an Advantage on the Hobgoblin with a free Invoke that anyone can choose to use to gain a +2 bonus on a roll relating to the Control effect.]   Imera: “I marked my Focus. I hand it to the hobgoblin.”   [Since this ability requires Focus to use, while Imera is conscious, in the scene and can see the Hobgoblin, or doesn’t use any other Focus ability, it will continue to work. This does not prevent her for using other abilities like Defense or Damage, both of which do not take Focus.]   Story Guide: “The hobgoblin turns to Imera. ‘Your canon will bring glory to my name when I take them from you. I am Jag’al Targeburn, Imera of the Third Eye, and you will know the pain of fire.’ He whistles and you see what looks like a mastiff made of lava erupt from bushes to his left, leaving them aflame. Jag’al signals to the mastiff to attack the courier. He readies his shield and makes the sign of Fire causing his blade to burst into flame. Jag’al advances to Imera and attacks. The heat of the flame grows intense as he closes, such an attack could Arcane Destroy by Fire your sword or armor!”   [Jag’al moves 1 zone to meet Imera in the Near Road zone and attacks with a Melee Arcane Destroy by Fire. He adds +3 to his 4dF roll of +3 for a total of +6. Imera is not skilled in Arcane Style so she is only able to add her Might and Defense skills to the roll adding +2 to her 4dF roll of +1 and her Boost of +2 for a total of +5.]   Imera: “Really, I’m not losing my sword or armor this early in the fight! What can I do?”   Story Guide: “You can’t add Fate Points to a roll you already made but you could use one to re-roll. But your roll was pretty good and you would need to keep the re-roll so, if it is worse he could get a Success with Style. Since you do not have an Arcane style, you can’t Parry the attack, which would end it completely, but you can spend an Energy to Defect the attack. It won’t end his Destroy, but he will not hit with this attack this turn.”   Imera: “Deflect it is! I advance on the hobgoblin and get in close, something his is not expecting, and shove him throwing his strike wide.”   [Imera spends her second Energy and Deflects the Melee Arcane Destroy by Fire attack. This leaves her with 2 Energy left. Jag’al will be able to use his Destroy effect again since it was not successful, Parried, or Negated.]   Story Guide: “The hobgoblin smiles as you mix it up, recognizing your skill while brandishing his flaming blade. Jag’al hands the action to the magma mastiff. The creature runs to the other side of the Fire Field and attacks the courier.”   Beval: “Damn it, I just healed him. Is there any way I can get him to attack me?”   Story Guide: “You were standing over the courier so that seems reasonable, you attract the mastiff’s attention with your Flair. Seeing your talisman, the mastiff jumps for the hand it is in, using an Arcane Disarm by Fire on you.”   [The mastiff is a Thanori, an elemental-like animal, which uses the Arcane Style, adding +3 to its 4dF Attack roll of 0, getting a +3. Beval makes his Defend roll adding his Arcane Ranged Style, Flair and Defense skills to add +3 to his 4dF roll of -1 for a total of +2.]   Story Guide: “The mastiff lunges forward and gets its teeth on the talisman making it too hot to handle. Beval is now Disarmed. The magma mastiff gives the action to Zieria.”   [A new Aspect is placed on Beval, Disarmed with a free invoke that can be used against him.]   Zieria: “I don’t think I can get to Beval this turn, so I line up the hobgoblin…”   Story Guide: “Imera, I am compelling your ‘I am bound by my honor’. You are essentially in an honor combat with the hobgoblin.”   Beval: “Hey, since that attack was a by Fire, can I use my Elemental Resistance to stop it?”   [The Story Guide has the option to allow it but issues like this can add to the flavor of the encounter and so they choose to continue.]   Story Guide: “You are too startled by the fiery hound and were busy gaining its attention so it slips your mind in the all the action.”\\   Beval: “Well, I’ll have it for next time!”   Imera: “It wasn’t my intention to engage in honor combat. I was just calling him out to get him to attack me instead of the others!”   Story Guide: “Jag’al certainly acted like it. He even mentioned taking your insignias, your canon, when he wins. You can reject the compel by spending a Fate Point if you want.”   Imera: “No. I want to go with it. “Zieria, no, he’s mine!”   Zieria: “Ok, I turn to Imera and say, ‘That golden honor is going to get you killed Imera.’ I’m going to try and make it to Beval.”   Story Guide: “Are you going through the flaming tree?”   Zieria: “Hell no. I’ll go to the pond.”   [Zieria wants to move 2 zones, which is more than the 1 zone you can move for free. She must make an Overcome roll to do this, using her Action as well as her movement. Success or Unopposed rolls adds 1 Zone to the character’s movement, Success with style adds 2 Zones to the character’s movement. Failure prevents the character from leaving their current Zone or creates a Success with consequences if the player accepts.. This roll could be opposed if another character or obstacle were involved. The difficulty of the unopposed roll is 1 per zone moved. She uses her Agile to make an Overcome roll adding +1 to her 4dF roll of +2 for a total of +3. A Success but not quite a Success with Style.]   Story Guide: “Zieria moves with speed and grace around the combat and into the shallows of the pond in the Far Pond zone, avoiding the flaming tree. That is the end of the Exchange.”   [At the end of the exchange, when everyone has gone, the very last person to go gets to choose who goes first in the next exchange, including themselves.]  

2nd Exchange

  Zieria: “Since I was last, I would like to take my action again. I pull out my throwing webs and throw them at the magma mastiff.” [Zieria spends an Energy to make an Attack roll using her Agile, Ranged Alchemy and Binding adding +3 to her 4dF roll of 0 for a total of +3. The magma mastiff adds +2 for its Tough and Defense skills to its 4dF Defense roll of +1 for a total of +3. In a tie, assuming no special skills, the attack misses, but the attacker gets a Boost, so Zieria now has a Boost. Zieria will be able to use her Binding effect again until it is successful or a Parry or Negate is used against it.]   Story Guide: “Zieria’s webs strike the mastiff but are consumed by the fire before they can expand and take hold.”   Zieria: “I give the action to the magma mastiff.”   Beval: “Why are you doing that, I’m still disarmed!”   Zieria: “I don’t want them to go last and get double actions and I don’t want the hobgoblin to be able to give the mastiff commands before it goes.”   Story Guide: “The magma mastiff breathes a gout of magma at Zieria using an Arcane 3 Damage and Maim by Fire. I am using a Fate Point to invoke the Burning Tree near you to gain a +2 to the roll.”   [The magma mastiff adds +3 to its 4dF Attack roll of 0 and an addition +2 for the Fate Point for a total of +5. Zieria does not want to be hit by that so she decides to use a Fate Point to invoke the Surrounded by Water aspect of the pond as she uses her Agile approach to dive under the water. She adds +2 for Agile and Defense to the +2 for the Fate Point and +2 for the Boost to her 4dF Defend roll of +2 for a total of +8. A Success with Style! She gains another Boost. The Story Guide has used 1 Fate Point. Zieria has also used 1 Fate Point.]   Story Guide: “Ziera dives into the water as the magma blast hits the surface. The magma mastiff gives the action to Jag’al. Jag’al continues his assault against Imera. It looks like he is targeting your armor.”   [Jag’al attacks with +3 to his 4dF roll of +2 for a total of +5. Imera is only able to add her Might and Defense skills to the roll adding +2 to her 4dF roll of +0 for a total of +2.]   Imera: “I can’t keep deflecting and using my Energy. I’ll take it!”   Story Guide: “The flames cut into Imera’s armor render it useless, so both your Armor Boxes are expended. Jag’al gives the action to Imera.”   Imera: “This guy is tough. I’m going to spend a Mana to make my Discipline of Damage Unstoppable while I have Focus. I have to end this before he cuts me to pieces.”   Story Guide: “That will end your Focused Control effect since you can only have one Focus.”   Imera: “I know. I think it did the job. I take the high guard and slash away at the hobgoblin spending another Energy to deliver a 4 Damage by Might (3 Damage for her Expert Damage skill, and 1 for her Master Great Weapon style). I’m also going to use a Fate Point to invoke my Quaecadi Legionnaire Aspect. I know how to fight enemies of the Empire!”   [Imera attacks with +3 to her 4dF roll of +2 adding another +2 for her Invoke for a total of +7. Seeing the high roll and knowing that the attack is now Unstoppable so Deflect, Parry and Negates will not work, if he had Armor left that would stop the attack but the battle with the Courier consumed that resource, the Story Guide decides to spend a Fate Point and invoke the hobgoblin’s I fight to live Aspect to gain a +2. Since he is skilled in Shield Style, Might and Defense, he is adding +3 to the +2 for the Invoke on his +2 4dF roll for a total of +7. Normally with Shield Style, this would miss and not generate a Boost for the attacker, but Imera is a Master of Great Weapon fighting and ties hit! The Story Guide has used 2 Fate Points. Imera has used 1 Fate Point.]   Story Guide: “Jag’al raises his shield to block your attack and you see his green scar glow as you are burned by his fire aura, delivering an Unerring Unstoppable 2 Damage by Fire, leaving you with 3 Stress. Your sword slides off finding an opening in his armor. His green armor is stained with red as he staggers back.”   Imera: “I give the action to Beval.”   Beval: “I try and get my talisman back!”   [Beval makes an Overcome roll but can’t seem to come up with a reasonable way to use his Flair approach, so he just makes a straight 4dF roll getting a +2.]   Story Guide: “Beval wraps his hand in some cloth and grips his talisman. That’s the end of the Exchange.”   [This removes the free invoke on Beval for being disarmed, since it was not used. It also removes the Disarmed Aspect on Beval.] 3rd Exchange Beval: “I give Zieria the action!”   Zieria: “I ready another web and throw it at the mastiff.”   [Zieria uses her active Bind and Root by Poison to make an Attack roll adding +3 for her skills and +2 for her Boost to her 4dF roll of +1 for a total of +6. The magma mastiff uses its Deflect against the attack, choosing not to roll, which if he rolled poorly could give Zieria another boost, the Deflect stops the attack, but leaves Zieria’s Bind and Root effect still active.]   Zieria: “I give Beval the action.”   Beval: “Bad dog! I make the sign of Wind with panache and spend an Energy to do 2 Damage by Lightning.”   [Beval makes an Attack roll using his Arcane Ranged, Flair and Damage adding +3 to his 4dF roll of -1 for a total of +2. The magma mastiff adds +3 to its Defend 4dF roll of +1 a total of +4, leaving Beval’s 2 Damage by Lightning active.]   Beval: “I give Imera the action!”   Imera: “I finish the hobgoblin!”   Beval: “There a magma mastiff over here that could kill us!”   Imera: “This was an honor combat to the death and I’m going to finish it! I use another Unstoppable 4 Damage by Might attack”   [Imera attacks with +3 to her 4dF roll of +1 for a total of +4. The hobgoblin is adding +3 on his +0 4dF roll for a total of +3. As Imera’s attack is still Unstoppable the Hobgoblin cannot defend]   Story Guide: “Imera steps to the side and in a swift blow that would sever Jag’al’s head but he is Tough and tries to delay the damage so that he can get a parting strike.”
Imera: “Damn, I should have seen that coming.”   [Jag’al rolls his Tough to Persevere against the damage. The hobgoblin is adding +1 on his +2 4dF roll for a total of +3. As a Named character Heroic Energy Effect, the difficulty is 1 so he Succeeds in Delaying the Damage until the end of his next action.]   Imera: “I give him the action. May as well get this over with!”   Story Guide: “Jag’al swoops under your guard, mimicking your earlier move and tries to use his blade to inflict 3 Damage by Might.”   [Jag’al attacks with +3 to his 4dF roll of +0 for a total of +3. Imera is able to add her Might, Great Weapon Style, and Defense skills to the roll adding +3 to her 4dF roll of -2 for a total of +1.]
Imera: “That was pretty bad. I spend a Fate Point to Reroll!”   [Imera rerolls her 4dF and gets a +1 with the +3 from her bonuses giver her a +4 which beats the hobgoblin’s +3 Attack roll. Imera has spent 2 Fate Points leaving her with none.]   Story Guide: “Imera one ups the hobgoblin by sidestepping the slash. Jag’al falls, succumbing to his wounds and gives the mastiff the Action.”
Story Guide: “The mastiff growls as his master dies, its mouth dripping with magma. It snaps at Beval twice.”   Beval: “How is it attacking twice?”   Story Guide: “The hobgoblin and the magma mastiff are linked and when one dies, the remaining one gains a free use of a Triple Strike.”   [The magma mastiff adds +3 to its 4dF Attack roll of +1 for a total of +4. Beval makes his Defend roll. Since these are physical attacks, Beval can only add his Flair and Defense skills (+2) to the 4dF roll of -1 for a total of +1 and the magma mastiff Succeeds with Style, gaining a Boost.]   Story Guide: “The damage from the first bite is absorbed by Beval’s Armor and he thanks the Defenders of the Heart that made him train with it.”   [The magma mastiff attacks again adding +3 to its 4dF Attack roll of +4 adding its +2 from the Boost for a total of +9. Beval makes his Defend roll. He adds his +2 to the 4dF roll of -4 for a total of -2 and the magma mastiff Succeeds with Style. In this case, the Story Guide is thinking about using another option instead of the Boost. Natural +4 and -4 rolls allow the Story Guide to add extra bonuses and penalties to the results.]   Story Guide: “Are you going to Deflect the attack or you could use your Kindred Resistance to Elemental to Parry it.”   Beval: “It was just a 1 Stress attack right?”   Story Guide: “Yes, but it rolled a +4 and you rolled a -4 so there are consequences.”   Beval: “I’ll take it. I want to save my Energy for Healing or a Form if this gets too rough.”   Story Guide: “The magma mastiff clamps down on your casting arm inflicting a 1 Stress Wound. I am making the attack a Wound with the +4. To avoid the attack you tripped over the Imperial Courier and are now Prone for your -4.”   [Wounds are consequences that require Mana or Respites (Longer Rests) to recover from. This leaves Beval with 3 Stress. Prone means that he will need to use his movement to stand and melee attacks in the zone against him gain a +1. He will not be able to Refresh to gain the Wounded Stress back. This occurs instead of the normal Flourishes or Boosts.]   Story Guide: “Seeing you on the ground, it decides to take the opportunity and with its last attack, the magma mastiff leaps through the Fire Field because he is Warded to Fire and breaths magma on Imera using his active 3 Damage and Maim by Fire. I am using another of my Fate Points to invoke the Burning Tree for the attack.”   [Although the free invoke of the Burning Tree has been used earlier, it is still there, and anyone can use a Fate Point to invoke any Aspect on the Map that exists. The magma mastiff adds +3 to its 4dF Attack roll of +2 and an addition +2 for the Fate Point for a total of +7. Imera realizes that the attack will cause her to fall and she cannot match that roll so she uses her last Energy to Deflect the Attack leaving the mastiff’s 3 Damage and Maim by Fire active. The Story Guide has used 3 Fate Points.]   Story Guide: “That is the end of the Exchange, and the enraged mastiff takes the action. The mastiff launches another magma bolt.”  

4th Exchange

  Zieria: “I am going to use my Interrupt ability from my Expert Agile to take my action now. I’m not going to let it wreck Imera. I move to the Near Pond Zone and ready another web and throw it at the mastiff.”   [Zieria uses her active Bind and Root by Poison to make an Attack roll adding +3 for her skills to her 4dF roll of +3 for a total of +6. The magma mastiff rolls his Defend roll adding +2 for his Might and Defense skill to his 4dF roll of -2 for a total of 0. Zieria Succeeds with Style granting her a Boost.]   Story Guide: “Are you going to spend a Mana to determine who goes next?”   [The ability to name the next actor in an Interrupt action is a Master ability that Zieria can mimic with a Mana.]   Zieria: “No, I’ll save my Mana.”   Story Guide: “The mastiff launches another magma bolt.”   Zieria: “How is he doing that? He’s in a Bind and Root by Poison.”   Story Guide: “Thanori are elemental creatures and do not need talisman, speech or free hands to use their arcane abilities.”   [The magma mastiff rolls really well! The magma mastiff adds +3 to its 4dF Attack roll of +3 for a total of +6.]   Imera: I concede, I don’t think I can survive that attack. I’d like to dive for the water as a last-ditch effort, so perhaps I won’t burn to death!   [When you have no Stress left, you are unconscious. If you are taken out by a 2 Damage attack or greater, (not a normal 1 Damage attack), you begin Dying, if it is not fixed soon you could die. Imera realizes that she has no Energy left but still has Mana, and this might kill her, so she Concedes. This takes her out of the scene, but she will not die. Conceding lets her decide how she exits the scene and additionally she gains a Fate Point for conceding.]   Story Guide: “Imera leaps for the water as she is struck by the magma, burning her leg for 3 Stress and Maimed by Fire it to the ground as the pain overtakes her and she loses consciousness, but the water hisses and she is no longer on fire or in danger of dying. The magma mastiff gives the action to Beval.”   Beval: “I move to the zone in the pond. I am using the free invoke for the Root and Bind and throwing my active lighting damage at the mastiff.”   Story Guide: “You are Prone and need to use your movement to stand. If you want to move to another zone it will use your Action as an Overcome.”   Beval: “Ok, then I’ll move to the Far Woods Zone. That is the end of the Exchange.”  

5th Exchange

  Beval: “I am taking the action. I make the sign of Wind and Focused Sleep the magma mastiff. Not sure if this is going to work though.” [Beval makes an Attack roll adding +3 for his skills to his 4dF roll of +2 for a total of +5. The magma mastiff adds +3 to and another for being outside Beval’s range of 1 zone. Its Defend 4dF roll of 0 gives a total of +4.]   Story Guide: “Mark your Focus and that ends your active Arcane 2 Damage by Lightning since you are activating another Energy skill. Maybe next time you will advance your Path of Wind to let you reclaim that Energy! You summon winds to put the mastiff to sleep before it can rip out of the bindings but its innate Toughness allows it to delay the effect for one Exchange. You hear the courier scream, ‘No! No!’ from the other side of the burning tree.”   Beval: “Quick Zieria, end this. I give Zieria the action.”   Zieria: “I will spend and Energy to use a 3 Damage by Poison with my short blade on it.”   [Zieria spends an Energy to make an Attack. Ziera adds her +3 to a Fate Roll of +2 gaining a total of +5. While it is Bound and Rooted, the mastiff cannot use any style other than it’s Arcane Fire Abilities and is only able to use its Tough Approach to its Fate Roll for a total of +1, giving Zieria a Boost.]   Story Guide: “The poison overtakes the mastiff, and it falls.”   Beval: “I rush over to Imera and begin to heal her. Zieria, go check on the courier.”   Story Guide: “Zieria, when you get to the other side of the Fire Field, you see the courier trying to recover the satchel as the tree fell onto it. He is straining and has burns on his hands. You see the sigil of the Widow of the Woods on the satchel an ally of Longwidow.”   Zieria: “What in the weave!” I call to Beval. ‘We have a problem Beval. It’s an emissary satchel and it’s under the tree. Oh, and the ponce burned himself trying to get it.’ I will spend an Energy to use my Timeless Skill to remember my training with the Discipline of Fire. If I can act again, since I’m not sure if we are still in ‘combat’, I will spend my last Energy on a Focused Alchemy Dispel Fire. I look to the courier and say, ‘Don’t try and pull it out, dig before the fire comes back. We have to get that where it belongs.’”   [Zieria has an ancestral ability called Timeless Skill, which lets her gain the use of a skill for the Scene by spending an Energy. She uses it to gain Discipline of Fire, because without Fire or Field she could not dispel the burning tree, she then uses her last energy to Dispel the tree, since she is only Skilled with Dispel, this will only be for as long as she maintains Focus, but that is long enough to get the satchel back]   This ends the combat scene Imera gains 2 Fate Points, 1 from a Compel and another for the Concede.   Beval gains a Fate Point for a Compel.   At the end of the Scene the characters are left with the following:   Imera- 0 Stress, 0 Armor (Destroyed), 0 Energy, 3 Mana, 2 Fate Points   Beval- 3 Stress, 0 Armor, 0 Energy, 2 Mana, 1 Stress Wound, 1 Fate Point   Zieria- 4 Stress, 0 Energy, 4 Mana, 1 Fate Point

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