Discipline of Harvesting in Dragon Crest, The Realms of Urth | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Discipline of Harvesting

Skilled

  You can harvest useful components or products from various sources.

Free Effect(s)

  • HARVEST the named Components or Products in the current zone with an extended action.
  • BURST REVEAL Components or Products in the current zone with an action.
  • DEFINE individual Components or Products with a Refresh.

Energy Effect(s)

  • CAPTURE a Trait or Effect from a helpless target that lasts until the end of the Session.
  • TRANSFORM subtype when you HARVEST (i.e., Ore to Mechanical or Commodity)
  • DEFINE individual Components or Products without using an Action.

Mana Effect(s)

  • CAPTURE a Trait or Effect from a helpless target that lasts until the end of the Chapter.
  • TRANSFORM Type when you HARVEST (i.e., Mystical to Physical, if you possess both)
  • PRESERVE a component, adding a Season to its expiration.
  • SCAVENGE [Component] or [Item] in a Scene that does not have the Scarce or greater Trait. The [Component] or [Item] is a Basic Common [Component] or [Item]. Items are only appropriate if there is a reasonable source of the item nearby.
When you choose a Type, either Physical or Mystical, you gain one of the minor options: Magical, Herbal, Mystical Commodity, Ore, Mechanical, Physical Commodity   Minor Milestone Expansion: Add one of the following to your Mystical Harvesting (Magical, Herbal, Commodity) or one of the following to your Physical Harvesting (Ore, Mechanical, Commodity).   Captured Traits are only usable in appropriate Craft items made with Energy within the specified time.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!
Powered by World Anvil