Discipline of Forms in Dragon Crest, The Realms of Urth | World Anvil
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Discipline of Forms

Skilled

You can enter one of the near planes temporarily or transform your body to protect yourself from harm.

Energy Effect(s)

  • Deliver a FORM BY [PATH] while FOCUS is marked.
  • Deliver a SHELL BY [TRAIT] while FOCUS is marked.

Expert

Energy Effect(s)

  • Deliver a FORM by [PATH].
  • Deliver a SHELL by [TRAIT].

Mana Effect(s)

  • FORM SWIFT TREK – As an Action you may immediately leave the area unless there is an Effect or Obstruction preventing it. You may travel to any locale within a day’s travel by FORM (about 16 Imperial Leagues by overland without concern for the normal physical dangers though there could be obstructions on the plane you choose to move through) within an hour.
  • SHELL GAME- You may activate your SHELL as a Reaction to an Attack.

Master

Free Effect(s)

  • You can move 2 zones instead of 1 while in a FORM.
  • Deliver a FOCUSED SHELL TO SELF BY [TRAIT] as an Action. You may only use this after you have used a SHELL TO SELF BY [TRAIT] in this Scene.

Energy Effect(s)

  • NEGATE any Attack on you while in a FORM.
  • NEGATE [PATH] Attack for another target in the same zone. This requires you being in a SHELL.
Choose either FORMS or SHELLS when selecting this skill.   Limitation: Spiritual and Mental Paths can only generate FORM Effects.   Limitation: Alchemy and Physical Styles can only generate the SHELL effects.   Standard Milestone Expansion: Add the other [FORM/SHELL] effect.

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