Discipline of Armor in Dragon Crest, The Realms of Urth | World Anvil
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Discipline of Armor

Skilled

You possess the ability to wear or create an ARMOR Effect. ARMOR must be used to defend against DAMAGE effects whenever a DAMAGE effect hits, and you have an unmarked box of ARMOR. ARMOR must be used before the character takes Stress or a Wound.

Free Effect(s)

  • If you are wearing Physical Armor (or Natural Armor), you do not need to spend an Energy to activate or RESTORE your armor at the end of a Scene.
  • Mark a box of Armor when taking Stress to PASSIVE PARRY DAMAGE.
  • When donning physical armor, you gain 1 box of the Armor Track. [1 total]

Energy Effect(s)

  • If you are not using Physical Armor, you must spend an Energy to activate the Armor for the current Scene.
  • Gain 1 box of the Armor Track [1 total]

Expert

Free Effect(s)

  • Gain 1 additional box of Armor. [2 total]

Mana Effect(s)

  • Gain WARDED AGAINST 1 DAMAGE AND RESTORE ARMOR effects for the current Scene or until your current Armor Track is depleted.

Master

Free Effect(s)

  • Gain 1 additional box of Armor. [3 total]

Energy Effect(s)

  • PARRY DAMAGE TO SELF until the end of your next Action while FOCUS is marked.

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