Disciple of Crafting
Skilled
You can make Fleeting (exists within the Scene), Sticky (exists for the Session) and Lasting (exists for a season) items and use the appropriate craft tools.Free Effect(s)
- You may use [Type] Labs, Factories, crafted items, Tools, and Components.
- You may identify items of their craft during a Refresh.
- Once per Session, declare that you have one Fleeting item you can create using the skill.
Energy Effect(s)
- Create Skilled level items during a scene that you can share with others or replace ordinary equipment.
Expert
Energy Effect(s)
- Create Expert level items during a scene that you can share with others or replace ordinary equipment.
Mana Effect(s)
- PRESERVE- This will change the expiration of the targeted crafted item until the end of the Season.
Master
Free Effect(s)
- Once per Session, you may create a Sticky Master item you can create using the skill that will last for the Session.
- Energy Effect(s)
- Create Master level items during a scene that you can share with others or replace ordinary equipment.
Choose a type of Craft: Theurgist, Alchemist, Smith, or Artificer.
Choose one of the listed items under your choice.
- Theurgists can use Theurgist tools and craft Talismans, Scrolls, Potion, Charms, and Magical Components.
- Alchemists can use Alchemist tools and craft Catalysts, Gases, Combat Alchemy, Poison Vials, and Herbal Components.
- Smiths can use Smith tools and craft Weapons, Armor, Whetstones, Cladding, and Ore Components.
- Artificers can use Artificer tools and craft Traps, Hurlers, Springs, Lock, Keys Tools and Cog Components.
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