Manifest Air Spell in The Magitech Chronicles | World Anvil

Manifest Air

Effect: Summons a sword, bow, or other air-themed weapon, armor, or shield   Damage: 4 Air, +2 DT to target's next action   Range: 6   Defense: Air Resistance   Cost: 2*   Manifest air allows the caster to directly manifest air in a variety of ways, from blowing out all the candles in the room to forcing an opponent to make an athletics check or be thrown from their feet. GMs are encouraged to think thematically when allowing or disallowing uses of manifest spells.   Casting the spell allows the user to utilize the controlled air for as long as the pool is pledged, and this spell can be cast many times back to back if needed. Each use takes an action, and this spell is usually cast before combat if a smart mage can arrange it.   If summoning a shield or armor they cannot be worn over regular armor. Use the stats of a standard armor or shield of its type, but with a zero weight and strength requirement.

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