Ice Spike
Damage: 5 Physical
Armor Piercing: 2
Range: 10
Defense: Armor
Cost: 2*
When used with Melee Weapons, then the damage of this spell is applied against Armor separately. Armor Piercing must be split between the two instances of damage.
Description:
The caster hurls a spike of super cooled ice at the target. It can even penetrate armor.
Requirements:
Water Magic
Magic 2
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