Etherealtech - Beta Rules

How to create Etherealtech:

    A fully finished Etherealtech item is a materialized legend.     And such a legend begins with a truly legendary material. This material does not necessarily need to be magical, even though it usually is. Just a random magical material will not suffice. It needs to be special, and, even more important, known for it. Something directly from the body of a god, the scales or bones of a well-known wyrm, metal from the first ship that landed on a planet to found a colony, which now houses millions.     A legendary material and you need it in enough quantity to form the base form of your Etherealtech Item.     Now that you have that, two things must be chosen: A purpose and the base limit. The purpose is what you want to use it for: A sword, a staff, a cannon, a piece of armor? The base limit defines its initial capability of spells that can be used, as well as the maximal limit which is baselimit*2+1.     The DT of the etherealism check depends on the base limit and the size. Small things like pistols and daggers raise it by +2. Medium-sized things like Rifles, swords and staffs raise it by +3 Large things like cannons, 2-handed swords and light armor raise it by +4.     The purpose determines the items starting stats:       Small:   Dagger: 1 Physical Damage   Wand: Spell   Light Shield: 1 Armor   Pistol: 3 Physical   Spellpistol: Spell       Medium:   Sword: 4 Physical   Rifle: 3 Physical   Spellrifle: Spell +1   Spellstave: 2 Physical or Spell   Light Spellarmor: 2 Armor, 1 MR       Large:   Spellcannon: 2 + Spell in 10 meter cone   Big Sword: 7 Physical   Spellarmor: 3 Armor, 2 MR   Large Staff: 4 Physical or Spell       The base material also adds a small bonus fitting to it. (GM’s choice)        

Deeds

    Deeds are your main way to strengthen your Etherealtech Item.     First, a great deed needs to be done. So what is a deed? Something awesome you do. Where you overcome great trouble, beat a fierce foe, or do something exceptional.     This deed needs to be done while using the Etherealtech item.     After that, the deed can be inscribed into the Item.     For that, you need to donate 9 XP to the item, which then gets a bonus. These bonuses are usually a little bit stronger than a Magitech catalyzation and allow the Etherealtech Item to slowly catch up in terms of power to a Magitech item.     The GM presents a choice of two possible power-ups. An Etherealism Check with a DT equal to the current Limit allows you to freely choose the power-up. Failing that check results in a random outcome.     Here a few examples:   You have used your Etherealtech Sword to slay a mighty Earth Boar.   Choice 1: You acted with great skill and precision: +2 Accuracy for the weapon.   Choice 2: Your sword miraculously penetrated the thick hide of the beast and will do so in the future: +2 Physical Damage, +2 Armor Piercing     Will add more examples later       You can add as many deeds as the maximum limit and these can’t freely be removed. They are part of the item. They also affect the item’s limit.     If you have less or equal deeds as your base limit, then the base limit is the item’s limit.   If you have more deeds then your base limit, then the amount of deeds is the limit of the item.        

Legend

    Over the course of your journey and the deeds you do, you will develop a reputation and so will your Etherealtech item. If it is revered or feared enough. Or just know all over the sector then this belief in the item’s power can become its Legend.     The inscription of the Legend is the final step in creating an Etherealtech Item. An item can receive a Legend if its Deeds exceed its base limit by at least 1.     This works similarly to belief. If only a few thousand people of heard from your armor and what you did, or maybe not did, with it, then the item’s power will be weaker compared to a sword know by millions or even billions in the sector for killing dragons.     The legend's power is a unique ability the item gets and it can’t gain any more deeds after that. The item is finished.     The legend needs to be inscribed by an Etherealist.   The DT of the etherealism check depends on the limit and the size.   Small things like pistols and daggers raise it by +2.   Medium-sized things like Rifles, swords and staffs raise it by +3   Large things like cannons, 2-handed swords, and light armor raise it by +4.     Failing that check by more than 1 will result in the loss of one random deed for every two successes it failed by. Harsh, I know.     But succeeding will give a powerful ability.   Taking the example of the Dragon Slaying Sword. All hits with it may deal double damage against Wyrms and Drakes. Or ignore their armor and resistances.     More examples to follow.     The Etherealist and Owner of Etherealtech items are encouraged to work with their GM to get some awesome effects.          

Etherealism

    The art to create Etherealtech and the corresponding skill is called Etherealism.     The skill check is Etherealism + Intuition OR Charisma.     The initial creation of an Etherealtech item and the finalization by inscribing the legend require the Greater Path of Illusion and need to be done in a specialized Dream Workshop or inside the Dream Realm itself.       Finished Items and Unlocks:   Upcoming.

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