Korrug are big and nasty. They are a lot tougher, slower, stronger and less less charismatic than humans. They have long arms that give them an advantage in hand-to-hand combat, and extremely tough skin with bony deposits that makes them more resistant to damage.   Native to the planet Korrunka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The Korrug managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions. Unfortunately, as Korrug society became more technologically advanced, so did their weaponry. The end result is that they destroyed their homeworld in a nuclear war that reduced their race into primitive warring tribes.

Playing a Korrug

You likely
  • Enjoy showing off your strength and proving your worth in combat.
  • Have little interest in thew political and social schemes the weaker species enjoy so much.
  • See violence as a valid solution to most problems. It's quick, it's easy and it's fair.
Other Species probably
  • See you as brutish and dumb.
  • Have a general distrust for your kind.
  • Value your strength and determination when it comes down to dirty work.

Basic Information

Biological Traits

In addition to their enormous body size, Korrug tend to have tusks and horns (which may or may not have symmetry). Korrug body proportions differ from sapiens, with the ratio of arm-to-leg length significantly higher in Korrug, giving them an advantage in melee combat. Korrug have calcified dermal deposits throughout their skin, which can resemble large warts, spines or an armor-plated effect. These dermal deposits make Korrug more resistant to physical trauma.   The most amazing physiological feature of Korrug biology is the multiple instances of major organs. These secondary (and where applicable, tertiary) systems are capable of serving as back-ups in the event of damage to the primary biological structures. They have, for example, two hearts, four lungs, and four testicles. This reflects in their slang, where they often speak about a "quad" where a human would use the words "balls" or "pair". Korrug also have a secondary nervous system using a neuroconductive fluid, meaning they are almost impossible to paralyze. Korrug bleed a yellow or orange fluid when shot, which may be this fluid or actual blood.   Aside from redundant systems, the legendary Korrug "blood rage" adds to the species's reputation for being notoriously difficult to kill or incapacitate in normal combat scenarios. In this state, Korrug become totally unresponsive to pain and will fight to the death regardless of injury level, with the side effect of reducing their capacity for logic and self-control.   Sheer physical hardiness means an individual Korrug can expect to live for at least two centuries.

Growth Rate & Stages

The normal gestation time for a Korrug is 259 days.   They are usually 2.5% of their mother's weight. Their suckling time is over 15 months

Civilization and Culture

Naming Traditions

Korrug names tend to be very harsh sounding and usually consist only of one or two syllables. They are sometimes hard to pronounce correctly for the human tongue. The Korrug also use clan names instead of family names, which comes before their personal name.   Female Korrug names seem to only differ from male names by an extra vowel at the end of their names.
Example Clan Names
Bretarog, Bunar, Chutarog, Crindok, Dravarog, Faash, Gukrax, Prirdan, Sedrak, Sevanor, Struk, Terrog, Vranar, Wondok, Zrarbok
Example Male Names
Brukor, Crelak, Drigg, Gond, Gragg, Mand, Mayas, Nurm, Ragor, Struyax, Vargas, Verk, Vind, Wekar, Zrad, Zrask
Example Female Names
Brukora, Crelaki, Drigga, Gondu, Gragga, Mandu, Mayasi, Nurma, Ragora, Struyaxe, Vargasi, Verku, Vinde, Wekara, Zradi, Zraska

Culture and Cultural Heritage

The harsh Korrug homeworld conditioned the Korrug psychology for toughness just as it did the body. Korrug have always had a tendency to be selfish, unsympathetic, and blunt. Sometimes, when Korrugs disagree, one of them will head-butt the other with his horns to show dominance. They respect strength and self-reliance and are neither surprised nor offended by treachery. Their worst insult is to call someone "not worth killing".   The weak and selfless do not live long. In their culture, "looking out for number one" is simply a matter of course. Korrug have powerful territorial instincts which serve them well in combat, but can create problems; when traveling on starships, for example, Korrug find sharing quarters nearly impossible.   Most Korrug live with a generally violent and short-sighted attitude of personal gain.
Galactic Population
~170 Mrd (3,4%)
Scientific Name
Krolianthus Korrus
over 200 years
Average Height
~ 2,2 - 2,6 meters
Average Weight
~ 240 - 300 kg


Species Point Cost:

Attribute Ranges



Body Type
Large (+50% Lifestyle Cost)
Standard Vision
Basic, Korrun


Dermal Plating

Cost: 1 Point
The dermal deposits under their skin make Korrug more resistant to physical trauma. You gain a natural +1 bonus to your armor. This bonus gets lost if you replace your skin, e.g. through Augmentations.

Redundant Organs

Cost: 1 Point
Korrug bodies have multiple instances of major organs. This helps them to survive major damage and makes them impossible to paralyze. Your character is immune to the paralyzed condition and gains a +2 dice pool modifier for tests to recover from injuries.

Blood Rage

Cost: 1 Point
Once per day you can enter into a blood rage as a simple action (1 AP). While in this state you can't fall unconscious due to Strain, ignore all wound modifiers and do not suffer the dice pool penalties from Fight for your Life. Also while in this state, you can't use Biotic⁣s and gain a -2 dice pool modifier for all Logic tests. This state lasts for 1 minute. If your Strain treshold is filled, when this state ends, you fall unconscious.


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