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Summon Aberrations

If your concentration is broken, the aberrations don't disappear. Instead, they randomly gain a form of madness, and you lose control of them. If their madness or alignment dictates it, they become hostile to nearby creatures and might attack. An uncontrolled aberration can't be dismissed by you and it fades from existence 1d10 rounds after you lose control of it.     Under 6 not-control - over 6 control 1. Athach 2. Beholder 3. Carrion crawler 4. Choker 5. Chuul 6. Cloaker 7. Delver 8. Destrachan 9. Drider 10. Ethereal filcher 11. Ettercap 12. Naga 13. Otyugh 14. Phasm 15. Rust monster 16. Skum 17. Umber hulk 18. Fihyr 19. Grell 20. Hook Horror 21. Ixitxachitl 22. Morkoth 23. Neogi 24. Nothic 25. Maulgoth 26. Ocularon 27. Phiuhl 28. Rukanyr 29. Skybleeder 30. Slasrath 31. Folugub 32. Intellect Devourer 33. Neothelid 34. Gauth 35. Gazer 36. Gibbering Mouther 37. Catoblepas 38. Darktentacles 39. Harpoon spider 40. Lifeleech Otyugh 41. Lurking Strangler 42. Mindshredder 43. Odopi 44. Prismatic Roper 45. Quaraphon 46. Rot Reaver 47. Runehound 48. Seryulin 49. Shrieking Terror 50. Stonesinger 51. Cloaker 52. Delver 53. Destrachan 54. Drider 55. Ethereal filcher 56. Ettercap 57. Gibbering mouther 58. Grick 59. Mimic 60. Naga 61. Otyugh 62. Phasm 63. Rust monster 64. Skum 65. Umber hulk 66. Will-o'-Wisp 67. Mind flayer (also known as Illithid) 68. Ulitharid 69. Grey Slaad 70. Green Slaad 71. Red Slaad 72. Death Kiss 73. Death Slaad 74. Elder Brain 75. Witchlight marauder 76. Temporal Filcher 77. Thought Eater 78. Thought Slayer 79. Meenlock 80. Moonbeast 81. Morkoth 82. Neogi 83. Nothic 84. Avolakia 85. Catoblepas 86. Darktentacles 87. Fihyr 88. Grell 89. Hook Horror 90. Elan 91. Mind flayer (also known as Illithid) 92. Chuul 93. Cloaker 94. Delver 95. Destrachan 96. Drider 97. Ethereal filcher 98. Ettercap 99. Will-o'-Wisp 100. Ulitharid


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