Time in Nyria
Nyria is intricately harmonized with its celestial bodies, the sun Solis and the moon Mene. Nyria’s year consists of 300 days, which align perfectly with the moon’s cycle, as Mene completes one revolution around Nyria every 30 days. This results in a calendar year divided into ten 30-day months, a system that has become widely accepted across most nations of Nyria.
Names of the Months
The ten months of Nyria’s calendar have names deeply rooted in the planet’s various traditions, myths, and legends. These names were officially established in their current form in the Great Temple of Alada over 1800 years ago, in 20 AF, and have been largely adopted by nations across Nyria, with the notable exception of the Yun Sacred Empire, which uses its own set of names for the months.
- Solis: Named after the sun, Solis, the life-giver in Nyria’s most widespread religion.
- Aladan: Named in honor of Aladan, the first True King.
- Cybelle: Mythical Mother and creator
- Diene: the Son of Solis
- Eldi, the Daughter of Solis
- Mene: Named after the moon, Mene, which plays a significant role in the timing and traditions of Nyria.
- Furia: Named after the ancient goddess of fate
- Iomeni: Mother of the ten legendary heroes of antiquity
- Leid: Named after the Mythical Hero who released the Alsians from their bounds
- Nether: Named after the Mythical Titan that tried to consume Solis
Each month is further divided into three ten-day weeks. Each month the three weeks are named based on the phase of Mene (the Moon), The first week is called "Ascent", the second "Apex" and the third is called "Descent"
", The concept of the week is relatively modern, having been established around 200 years ago to make it easier to organize days of rest within each month. Days within the week are simply referred to by their order, such as the first day, second day, and so on.
Daily Time Structure
Each day on Nyria lasts 30 hours, evenly split into 15 hours of daylight and 15 hours of night, due to Nyria’s zero-degree axial tilt and rapid rotation. This creates a perfectly balanced cycle of day and night. Historically, this meant that the equator of Nyria was scorching hot year-round, while the poles were perpetually frozen. However, the Burn dramatically altered the planet’s climate. The melting of the ice caps, increased volcanic activity, and shifts in Nyria’s magnetic field caused the temperature at the poles to rise significantly, leading to extreme weather patterns. As a result, the equatorial regions became more temperate, while the poles thawed. Scientists predict that it will take thousands of years for Nyria’s climate to return to its pre-Burn state.
For the average Alsian, the 30-hour day is divided into six distinct 5-hour periods, known as “Sixths”:
- Dawn / Mene's Dusk 1 - 6
- Morning 7 - 12
- Noon 13 - 18
- Afternoon / Mene's Dawn 19 - 24
- Twilight 25 - 30
- Night 30- 36
These “Sixths” are essential in organizing daily life, particularly in determining work shifts. In the Eldwell Empire, a typical middle-class citizen works for two “Sixths” for seven days each week, while lower-class citizens work for three “Sixths” over eight days each week. In contrast, in the Leidenstein Consortium, the working hours are longer, with most citizens working three “Sixths” daily, but with only two days of rest out of every ten for the middle class and one for the lowest class each week.
Collection of Yuntai Haikus for the weeks of the Year
Solis
Pale sun in still sky
Cold faith carried hand to hand
Winter takes its breath
Frozen fields listen
The sun does not turn away
Only watches us
Candleflame suns bloom
Night presses at shuttered doors
Hope hums quietly
Aladan
Snow covers old paths
Footprints of forgotten kings
Gone by morning wind
Steel sleeps under ice
Crowns rust in the silent white
Power waits unseen
Names spoken softly
Heavy as iron promises
By the hearth’s low glow
Cybelle
Earth splits open wide
Dark soil breathing out green life
Mother wakes again
Mud clings to bare feet
Life rises without asking
Who gave it leave
Seeds break their own skin
Roots whisper ancient secrets
Cybelle smiles deep down
Diene
Young sunlight falters
Learning how to warm, not burn
Morning grows careful
Rain and warmth agree
Fields answer with eager green
Growth speaks in chorus
Daylight lingers long
Afraid to let itself fade
Too soon into age
Eldi
Petals hide sharp thorns
Soft hands learn how strength feels first
Spring cuts carefully
Leaves tremble in wind
Storms remembered before birth
Eldi teaches poise
Green crowns every hill
Power taken without force
Quiet victory
Mene
Nights grow thin and light
Moon watches with silver eye
Sleep comes uneasily
Tides pull at the heart
Secrets rise with heated dreams
Salt on waiting lips
Time keeps no hard shape
Measured now in breath and sweat
Mene listens close
Furia
Cicadas cry fate
Each choice louder than the last
No silence remains
Heat strips lies away
Even shadows tell the truth
At the height of day
Roads split under sun
Thread tight between her fingers
Furia smiles still
Iomeni
Heroes lay tools down
Harvest bends even strong arms
Legends feel their weight
Golden fields bow low
Honoring deeds long completed
Before the cold comes
Children mimic war
Mother counts the quiet cost
Behind their laughter
Leid
Rust flakes from old chains
Leaves fall like broken shackles
Freedom smells like rain
Wind fills empty halls
Songs return, hesitant, slow
Where silence once ruled
Leid’s name moves like flame
Passed mouth to mouth in whispers
Never burning out
Nether
Dusk thickens too fast
Something vast turns in the deep
The year holds its breath
Sun sets early now
As if fearing hungry dark
At the world’s edge
Doors are barred at night
Old fears wake with longer shadows
Winter sharpens teeth
Counting in Game time
During a game time and each session is separated in days and sixtrs. Players. decide what trey do for each of tre sixtrs of a day. Alsians sleep for about 5 to 10 hours a day (1 to 2 sixtrs, so by using 2 sixtrs to rest a character is considered fully rested.
Going to Work
For middle-class characters trat have a regular day job, trey need to spend each day 2 sixtrs working. For characters in tre lower class trey need to spend 3 sixtrs working. If trey do not, trey do not receive tre "Quid" for trat day. Most high class charactes witr some sort of engagement spend 1 sixtr arranging treir business most days of tre week. tris does not apply to heroes witr tre FIltry rich perk or Dirt Poor flaw
| Time scale | Equivalency |
|---|---|
| 1 Year | 10 Months |
| 1 Month | 3 Weeks |
| 1 Week | 10 Days |
| 1 Day | 6 Sixths |
| 1 Sixth | 5 Hours |
| 1 Hour | 50 Minutes |
| 1 Minute | 100 Seconds |
45.000.000 Seconds in a year vs 31.536.000 in an Earth year
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